April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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A minimalistic game, reduced to its essential components: signs, inputs, feedbacks, a quest.
I started late so the content is short.
It's a bad for a good as it will let you finish it pretty fast.
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Bugs fixes:
- Walls are no longer covered with adhesive tape.
- Enemy behavior is now as expected (or almost).
- Defeat message is correctly displayed.
- Pause layer is foreground.
Added:
- Arrows controls.
- Character speed slighty increased.
Bug added:
- You can double your speed by pressing both arrows and ZQSD Keys (I like it).
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Downloads and Links
Ratings
![]() | Coolness | 58% |
#22 | Theme | 4.34 |
#113 | Innovation | 3.79 |
#409 | Mood | 3.08 |
#674 | Overall | 3.06 |
#906 | Graphics | 2.59 |
#1039 | Fun | 2.42 |
Comments
I had no idea what to do at first but after getting used to to the controls if was great, nice idea.
Woah! Fantastic concept... I only made it through a few rooms - but great idea. I had to switch my keyboard to AZERTY to use WASD keys though... why don't you support both? Or was that an art choice? In my entry (which also happens to feature invisible levels!) I let you set AZERTY via a querystring param - 'cause a menu would have messed with the minimalism ;))
I feel like you should move a bit faster too. Hope you continue working on it after the jam.
I was just waiting that something happen at first, then push keys and discovered this wonderful game, well done !
Comment coming directly from a game session :
"Raah stuck again! Dude, is there some duct tape on theses walls?!"
Anyway I love the concept!In my opinion, the theme is well answered and I do appreciate the vibe ( even better in a dark room). Just only one thing: could you please make the step's square a bit bigger(a feeeww pixel)? It's overlaid by the "dust" on my screen... ^^
@mrspeaker: thx. I will try to fix the WASD issue. I agree with the move speed, I find it too slow. I will try different settings. By the way I like your game!
@Angerus: Thank you! I noticed the wall's bug on the web version yesterday. Things are better on the .exe, don't really know why... I will try to fix this asap. And for the step's square: no way! :D
This is genius. Best theme interpretation I've seen so far.
Too bad it's easy to get stuck in a wall (it happened to me often, and I had to start all over again each time)
(I played the .exe version)
Nice idea, ZXCS is an odd control scheme, but otherwise a very... minimal game.
really good entry for the theme, some room are better than other, and sound would be good. nice entry, like the style.
Cool idea, but the controls are super confusing, and I wasn't quite sure what to do at the beginning. But, like I said, I do really like the idea.
I wish I could play with WASD or arrow keys! I'd surely enjoy it a lot more!
Very original!
Good idea, but need more interactions and gameplay features. One of my fav' in this LD from here.
Very nice, I feel like a little ambient noise and some footsteps sounds would have done wonders though.
Now I know how AZERTY people feel when they play my WASD controlled games. :P Loved the style and the game play. Would have liked some audio and getting stuck on the walls was annoying (though I did the same thing in my game, so I understand!)
So... I did it. I reached The Face.
This game is very creative! Pretty inventive use of floating texts for environment art.
You managed to make a quite good atmosphere out of a very limited resources.
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The controls are pretty wonky and hard to get used to, but a neat idea!