April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by Haette - 48 Hour Compo Entry

A fairly simple "dodge stuff" game with a coat of Piet paint. I forgot to mention it anywhere, but you can also use WASD to move if you like.

The only objective is to avoid the colorful rectangles as long as possible. The game ends once you've been hit by all three primary colors (red, yellow, and blue), turning your little square from black to white.

After getting hit by a color, you can safely ignore that color (and its component colors) for the rest of the game. I mean what would happen, you turn double-yellow?

Made in 47.5 hours with AS3, Flixel, Paint.net, and Bfxr.

Downloads and Links




TrentSterling says ...
Apr 29, 2013 @ 4:43am

Screenshots don't give this thing justice! Its a great game!

jijaweb says ...
Apr 29, 2013 @ 7:48am

Great game. I like it.

Manuel777 says ...
Apr 29, 2013 @ 11:48am

Nice one! :D

PapyGaragos says ...
Apr 29, 2013 @ 1:56pm


Casino Jack says ...
Apr 29, 2013 @ 7:23pm

Really not what I was expecting from the screenshots! A nice twist on the avoider genre.

PTSnoop says ...
Apr 29, 2013 @ 9:23pm

Nicely done. You've done a good job on animating the Mondrian style.

Husky says ...
May 1, 2013 @ 9:08am

Simple yet brilliant!
But It's difficult and challenge.
I like the style of your gui and effect.
Good job!

Jellycakes says ...
May 2, 2013 @ 11:39pm

really nice. the timing made it a really fast paced experience. Really nice work, keeps you interested.

SonnyBone says ...
May 2, 2013 @ 11:43pm


Haette says ...
May 3, 2013 @ 12:09am


I really think this would benefit from some actual patterns. Get sort of a shmup or bit.trip thing going, you know?

klianc09 says ...
May 4, 2013 @ 8:26pm

Awesome beat there, really liked that.

plash says ...
May 5, 2013 @ 1:44am


- This is madness! I like the syncopation.
- The audio gives it weight.
- Died. "HI: 9/1/2".
- It seems too easy to hide along the edges/corners.
- I lied.
- Aaah! I'm seeing colors where there aren't any!
- This excels.
- New highscore: 17/6/3.

Haette says ...
May 5, 2013 @ 4:15am

Yeah, my only real fault with the game is that it's -completely- random. Making the squares more "aggressive" somehow, or just outright adding patterns, would be my first priority to improve on it.

euwaku says ...
May 5, 2013 @ 8:57pm


Very fun game, congratulations!

ethankennerly says ...
May 8, 2013 @ 5:11am

Elegant and artistic! A Mondrian I can play. This was fascinating. If you continue to develop this, I'd be curious how I could anticipate where lines and colors will appear, is there a pattern? Like in bullet hell games, there is a pattern to the bullets.

MaxSzlagor says ...
May 8, 2013 @ 5:18am

Nice job connecting the theme, visuals, and sound together. Agree with the other post that says the screenshots do not do the game justice. Thanks for sharing!

nimblegorilla says ...
May 13, 2013 @ 8:50pm

I like the idea that you become "immune" to colors that already hit you. It might be neat if orange, purple, and green only affected you for 1/2 in each shared RGB value.

kill0u says ...
May 13, 2013 @ 11:00pm

Great game :)

Sylvain.p says ...
May 14, 2013 @ 4:50am

Nice style and atmosphere but maybe too easy.

ilo says ...
May 17, 2013 @ 7:23pm

It's challenging when you don't hide in the corners (making it easy), and the synchronised sound and graphics makes it a pleasure.

davidpeter says ...
May 18, 2013 @ 9:47pm

Nice twist (in a sense!) on the colors not killing you a second time. Really fun game, though I got lucky for a very long time!

Coil_Whine says ...
Nov 9, 2013 @ 5:43am

Good game. I liked the art style. Nothing much like it.

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