April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Back to Rainbows

by Nangie - 48 Hour Compo Entry

Here's my entry for my first Ludum Dare !!
it was not very easy, encounter lot of problem and it has nothing to do with what I wanted to do in the first place,
but I hope you'll like it !

Gameplay is simple : Space for jump/double jump, R to reload a map if this one isn't suiting you, down to realese a block

Update : I've rebuild it, it's now available for at least windows 7 ! can't test on former version, sorry for the inconveniance ><

You goal : Reactivate the 7 colors thanks to the hidden switch

Have fun !

Downloads and Links




HELLO23 says ...
Apr 29, 2013 @ 7:31am

Great !
Minimalistic, and fun. It took me some time to understand that I can double-jump. The sound is a little bit annoying.

egos says ...
Apr 29, 2013 @ 3:05pm

cant launch the game miss a .dll

Puffi says ...
Apr 29, 2013 @ 3:08pm

The tile collisions work strangely, couldn't understand how the "sticking" works as sometimes I could go trough the white quads after "attatching" to it, but other times I could not.

Jackamikaz says ...
Apr 29, 2013 @ 4:57pm

MSVCR110.dll missing :(

Apr 30, 2013 @ 12:19am

I cant play it bro D: MSVCR110.dll is missing D:

protensity says ...
Apr 30, 2013 @ 12:22am

Also can't play MSVCR110.dll

Nangie says ...
Apr 30, 2013 @ 12:37am

I add the two missing dll, hope it work like this >< cause i know some people who had problems running it with seven, even with the .dll.. do i have the right to recompil it to fix this problem? cause i compil it with win8, and most of people with win7 can't run it..

Jim Haslett says ...
Apr 30, 2013 @ 12:43am

Can't launch the game, it is missing MSVCR110.dll

nintendoeats says ...
Apr 30, 2013 @ 12:46am

I think that qualifies as a typo or a port. please fix it so that I can play it!

allinlabs says ...
Apr 30, 2013 @ 12:48am

Yes, you can recompile it to fix it. (having this issue too, even with mssvcr110.dll in the folder -Win7 x64)

vinull says ...
Apr 30, 2013 @ 12:51am

Missing MSVCR110.dll error as well

meat_popsicle says ...
Apr 30, 2013 @ 12:52am

I get this error when trying to play:

Beanalby says ...
Apr 30, 2013 @ 12:58am

Specifically, the error is:
The procedure entry point __crtCreateSymbolicLinkW could not e located in the dynamic link library MSVCR110.dll

jwolf says ...
Apr 30, 2013 @ 1:00am

Sorry, I have the same issue as some of the others - something's wrong (not missing) with MSVCR110.dll: "The procedure entry point __crtCreateSymbolicLinkW could not be located in the dynamic link library MSVCR110.dll"

Nangie says ...
Apr 30, 2013 @ 3:38pm

I'm at work, i'll make a win7 version as soon as i go back home promess >< sorry guys ..

Joror says ...
May 1, 2013 @ 10:09pm

On windows 7:

BackToRainbows.exe - Entry Point Not Found
The procedure entry point __crtCreateSymbolicLinkW could not be located in the dynamic link library MSVCR110.dll.

May 2, 2013 @ 2:27am

Sadly I can't even start it because it's not for Win 32 versions. :(

EdoMiyamoto says ...
May 2, 2013 @ 11:29am

can't launch it as well, win7 64

JohnnySix says ...
May 2, 2013 @ 10:11pm

Aww - same here. missing MSVCR110.dll. Win 7 64-bit.

May 4, 2013 @ 7:26pm

Same here but those graphics are epic 5 star

Nangie says ...
May 5, 2013 @ 12:14am

Hi, i'm really sorry, i've FINALLY fix it up, and it's working on win 7 (can't test former windows), have fun !

May 5, 2013 @ 1:20pm

Besides the times were the box colliders don't work its really fun

Zccc says ...
May 6, 2013 @ 4:28pm

Ahah it looks alot like mine :P Very nice, altough the platforming is a bit buggy, and a button was stuck between four blocks!

wilbefast says ...
May 8, 2013 @ 5:52pm

Kudos for using SDL/C++ during a game-jam, especially for making a platformer (all the physics code is a pain in the ass to write) though I'd recommend something simpler in future ;) You're improving: this is all just stepping stones to greatness!

May 10, 2013 @ 2:23pm

Worked on Win XP as well now, thanks!

hissssssssss says ...
May 15, 2013 @ 1:04pm

This felt a bit buggy and incomplete, but you did a good job with the movement. It felt really free and natural.

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