April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Bring life by bringing light
Controls : mouse
Graphics : Jeremy Forveille
Sound design, original music & level design : Maxime Ferrieu
Scripting : Remi Bismuth
Enjoy !
Downloads and Links
Ratings
![]() | Coolness | 100% |
#12 | Mood(Jam) | 4.14 |
#14 | Audio(Jam) | 4.11 |
#20 | Overall(Jam) | 4.02 |
#28 | Graphics(Jam) | 4.36 |
#40 | Theme(Jam) | 4.07 |
#77 | Innovation(Jam) | 3.59 |
#79 | Fun(Jam) | 3.52 |
#300 | Humor(Jam) | 2.00 |
Comments
Radial pong is smart and the game is beautifully simple. Nice work.
Graphics/Audio/Mood/Theme All 5 out of 5. Very solid entry, not exactly my kind of game but for some people I've got to imagine this is going to be the best entry of LD26.
This is really great; the atmosphere of the entire game is really wholesome and relaxing, and the feeling of brightening up the orb is really sensational! Going from grayscale to these beautiful colour palettes you've created is an awesome feeling.
In the levels where the sky turns yellow it can be a bit difficult to see the ball (this might've been the point? blinding light? hehe)
The gameplay itself was pretty standard, definitely minimalistic, in a good way. The rules were simple, and easy to follow. The actual design of the levels was a bit strange, it seemed like they didn't really take advantage of the circular shape of the game, like they were designed for regular breakout.
Anyway, really awesome game, I've given you 5 stars for Theme, Audio, and Graphics :D
Great job guys :D
This is amazing, seriously. Very interesting and challenging new take on breakout. Perfect implementation of the theme. Full scores for me.
BEAUTIFUL. The aesthetics and the music are very rewarding as you progress on a level. A great surprise and a very ellegant approach to the Minimalism.
Nice work. Fine tune and great ambiance. I like the consistency.
Not a fan of the gameplay but this is subjective.
Fun! The level win animation is very nice, I do feel like the controls could definitely be fine tuned though (different angles based on if the user is moving the paddle when the ball hits it, etc)
Very hard to play with a laptot without mouse (but that's not your fault anyway) and beautiful graphics on end level ! I really enjoyed this wallbreaker ! Good job
@nurabsal: We had no time left for implementing a loading screen, but the blank page you see is the loading actually. The loading time can vary a lot from one computer to another as we experienced. Sorry for the desagrement, I hope you'll can play it anyway :)
Damn, that polish on this game. It was indeed a surprise (didn't read the comments) and it was beautiful. The sound/music is also very fitting.
Loved playing this. It's really beautiful and entertaining. 5 out of 5 from here too. Everything fits perfectly together.
On the one hand, I didn't really ever want to play a Breakout clone ever again. On the other hand, this is one of the most beautiful entries I've seen in this competition so far.
I'd say that's a fairly net positive. =)
I'll be honest, it first started and i was like "pfffh, all they did was made Breakout." Then I played it for more then 5 seconds and was like "pfffft, all they did was made Breakout absolutely amazing."
Love the sound and graphics.
This is a hard game--you don't seem to get lives back and it's easy to lose a ball if you try to treat it like Breakout because the circular orbit means that it's much easier for the ball to get away from you.
Did I mention how much I love the music and graphics? The ending of the levels is awesome.
Really nice, I was amazed when the planet started changing. It was beautiful.
Amazing game! great twist on a pong mechanic. I really enjoyed the art, music and game overall. Congrats.
Truly brilliant graphics and audio with a generally serene atmosphere that I very much enjoyed. Unfortunately, I was frustrated by the mouse-based control scheme, both with a trackpad and with a gaming mouse, which may or may not be an artifact of the size of the web player. The paddle seemed a bit jerky and would sometimes jump to the other side of the world because the radial mouse movement introduced multiple sensitivity zones. Furthermore, the changing background made the ball progressively harder to see, which might have been intentional but reduced my sense of connection to the controls even further.
Wow what a game! Very sweet idea, a rotating breakout! very sweet animations, too
loved it, when the colour changes and the orb becomes a planet it was awesome. thanks.
I don't want to brag, but I might be the worst player ever at this. ;-)
Still, is beautiful, is beautiful when I win, is beautiful concept. Bravo!
Nice one! Although the paddle becomes jumpy for me after I lose the first ball, like it has a low frame rate or something. The ball moves fine though.
@lamboyang: Thank you for your feedback! As we experienced, the framerate can vary a lot depending on your connection speed, your computer... In optimal conditions, the game is very fluid... Really sorry for the inconvenience ;)
Very polished entry. Congrats on this. I had a good time playing it.
This deserves to be in an arcade cabinet with a roll switch like Capcom's Forgotten Worlds had. Amazing work.
Lovely puzzler! The sound-effects are great, as is the orb getting brighter :)
Great audio and graphics.
The concept is interesting, but I found it rather difficult to use the mouse to control the paddle. It was frustrating to try and quickly move the paddle to catch the ball from going off into oblivion, due to the lack of precision with the paddle and the strange angle the paddle takes making it hard to actually bounce the ball in the direction you would want it to go. I often accidentally bumped the ball with the side of my paddle when I tried to prevent it from falling off the stage.
The starting shot, where you click to release the ball, seems to go in rather imprecise places rather than directly forward from the paddle.
To sum it up, the gameplay, though intuitive, seemed rather frustrating and not very fun for me, though everything else was impressive.
I had alot of fun playing this, adding music and colour kept me motivated. Sometimes struggled with the rebounded angles not being what I expected. A save game / load level feature would be nice and give it a higher replay value. Overall a good idea, executed extremely well, with some very nice audio and effects. Well Done =]
Loved the aesthetics and feedback in the game. It is a cool take on breakout. Completing a level is extremely satisfying. The sound design is great. I had difficulty predicting where the ball would bounce and rebound to. Overall, great!
- Strega
Great take on breakout. I love the concept.
I feel the controls are a bit annoying though. I kept moving the mouse pointer outside of the game area and losing control over it. Perhaps you could use the pointer lock to take control over the mouse.
Suddenly EVERYTHING IS BEAUTIFUL. Really nice job. Wasn't expecting the sudden change in colours. The music really went well with it too. Good job!
Fantastic game! The game felt very complete. The dub-step sound effect I thought was a little bit much and called attention that it sounded like a dub-step. It felt like it was not part of the game and more like a Skrillex song.
Music was great, but it was hard to see the ball sometimes when the screen got brighter.
Wow. Very fresh take on the 'breakout' genre. Lovely, thank you!
Seeing and hearing the planet saturate with color and grow trees lured me. If you continue to develop this, sometimes the ball would not bounce off the paddle in the direction I was expecting; compared to other Arkanoid games, I did not understand how the moving paddle would influence the bounce.
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Nice one. Very surprising (nice graphics) when finishing a level.