April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Do you want to take part in a labyrinth enrichment enrichment?
Greyspace is a short FPP puzzle platformer with simplistic visuals, extravagant controls and a TERRIBLE SECRET WAITING TO BE UNCOVERED. Also, there's some easter eggs.
Controls: WSAD/Arrows for movement, Space for jumping.
PS: This was my first ever attempt at doing anything in Unity and SketchUP. I've started about 10h late, learned everything from scratch, and still managed to turn up a game - that is a success for me, even if the final product isn't really groundbreaking. Still, I hope you'll have fun with the game.
Follow me at @Spierek for random gamedev info, and visit my portfolio at http://spierek.net for more of my games.
Downloads and Links
Ratings
![]() | Coolness | 95% |
#47 | Humor | 3.71 |
#72 | Overall | 3.85 |
#102 | Graphics | 3.91 |
#115 | Mood | 3.58 |
#210 | Fun | 3.42 |
#227 | Audio | 3.25 |
#265 | Theme | 3.87 |
#824 | Innovation | 2.78 |
Comments
Awesome! I always love Unity games that give the instructions as part of the game world. I really about messed my pants when I got to where everything just opens up!
Great game. Graphics are nice, quite fun, and humourous at the end.
I'm trying to convince myself not to give this 5/5 for every category, but I can't justify not: Short, sharp and shiny. Nice humour, art, mood.
Wow, thanks for all the praise :) I'm glad that you liked the penultimate room; I put a lot of work into making sure that it will "wow" the player.
I only regret not having enough time to place decals (orange stripes) in all of the rooms and creating a "dun dun DUN" sound effect for the final reveal.
Interesting world. The visual effect of having all of the walls be the same color regardless of direction provided a nice sense of disorientation (in my mind, a good thing). I started to get some performance problems (macbook pro) around the point where the twist occurs, and that made executing some of the jumps trickier than it was intended.
@alts: Ah yes, that's why I didn't go all out with the floating boxes, because I had no way of testing the game on other machines before release. I'd like to have 2-3 times more boxes (especially smaller ones) to provide a better feeling of "fragmentation", but in the end I toned it down because of performance.
I'm sure there are some better and cheaper implementations of that than "copy and paste and scale and change script values" but at the time I couldn't find any :)
Haha, that was awesome man. Mad sensitive controls though! But yeah, super cool and well-executed.
Interesting game. The ending made me laugh. A mouse sensitivity setting would have been welcomed :)
Good atmosphere. The controls are a tad sensible but they sure feel good for the purpose.
Only find disturbing that the music loop resets at the beginning of each room.
Overall good experience.
@PsenFilip: Good point.
That's why I just uploaded a fixed version. Now features:
- continuous music playback,
- some more audio goodness on the penultimate and ultimate level,
- proper camera positioning after respawn,
- fixed meshes,
- improved performance.
Have at it!
Really cool game. I liked the artistic style. But not the potato ;) Thanks for a nice game!
I liked a lot of the humor in the game, especially near the end. The music was nice, tool. Good job.
It has this vague feeling of scientifically themed mystery, just like the Portal games. Gameplay, visuals and sounds, are all perfect, length is the only flaw.
Play this game. Everything in it is perfectly f..... :D
Best moment in any game i've seen so far on this dare.
Liked it, some part of me is telling it might be inspired by portal. Was a really good ending though, I liked the plot twist. Good one!
@Jellycakes - I was probably indirectly inspired by Portal and Antichamber (haven't played that second game though). Not in a "I want to make a shorter Portal way", more like a feeling of "gee, this game is looking a bit like Portal" gradually rising throughout development.
Oh this looks very interesting! I need to find a computer which can run unity webplayer!
@DST - I made some standalone ports (Win, MacOSX, Linux), so that you don't have to look around :)
@Spierek
Thanks! It works great here on x86 linux! Very nice concept and well executed too! :) I think we need more "enrichment" facilities ^_^
I loved the mood of the game and the "everything is..." moment!
Good work! Visuals and texts are great. Also liked various kinds of platforms =)
pretty good
the potato was funny but it didn't fit at all
love the fake errors though!
maybe a version that's longer and with less potatoes would make a sellable game!
Really nice. I really like the clean look of it, it works well with the theme. Gotta say I wish it had a jump sound though.
@Xgor - I thought about implementing one, but figured that it might be too annoying for the player.
We could feel the Portal influence here, really nice! Was that a cellshading shader? (black borders etc.) The visual effects were surprisingly well done!
Very cool fragmentation effect! I like the 'choose your path' element, despite it not making very much of difference to the game. A few more rooms would of been nice :)
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I really liked the feel, especially of the room with all the blocks. Very nice.