April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Gameplay type: runner
Tech: As3+Flashpunk
There is no loader, so you'll have to wait it to be completely loaded [4.540kB].
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Use X to control everything (the mouse in the menu works too) (maybe double... ;) )
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The original idea was to make more mini games based on minimalist paintings, but I had no time.
This time I used Flashpunk instead of C++ to be quicker. I had only 3 hours on Saturday and half Sunday, but I managed to achieve a game :)
Downloads and Links
Ratings
![]() | Coolness | 55% |
#122 | Audio | 3.51 |
#376 | Mood | 3.12 |
#657 | Theme | 3.44 |
#768 | Humor | 1.95 |
#770 | Overall | 2.97 |
#940 | Fun | 2.56 |
#942 | Graphics | 2.55 |
#1233 | Innovation | 2.05 |
Comments
A lot of game in this ludum dare with this game mechanic, but this one is classy. I enjoyed graphics and audio.
Very nice, I think that this game will be an awesome mobile game
Cool game, fits perfectly with the theme. Nice audio too : relaxing and accorded to the game.
I thought the jump was bit 'floaty', but that could have been a design choice. I love your idea of creating a series of games based on paintings. Kind of like William Carlos Williams' poems about Bruegel's paintings.
Thank you all :)
About floaty jump: yes, I tried to make all dreamy.
I like the floaty feel. Pretty simple concept, but it works nicely.
I like the mood of the game
you could add a point system and make the player keep the square inside the blue for score and even more score by landing on black, this should make the player risk more =O)
nice game tho (and gj since you had so little time =OD )
Nice audio. The jump physics were off enough that I never really enjoed it. I was only able to clear maybe 5-6 barriers. Why the slow motion jump physics?
Thank you all :)
@rzfmzn: I tried to remove, or at least reduce, as many "meta" as possible. In fact the time, a sort of score, is displayed only at the end. I didn't wand the player to be affected or distracted by them, ruining the dreamy experience.
@GeorgeBroussard: Did you used the double jump? The jump is not really "slow moved", but I wanted to achieve a dreamy sensation, so as final effect it could be perceived so. the physics is almost as it would be in reality.
This had a good serene tune to it. It felt organic. Also, don't know if it was intentional, but the movement was not entirely linear, instead it had a pulsating feel to it, which in this case fits really good. Could see this turn into sort-of zen runner where you kinda dance forward without a care in the world.
Thank you. I tuned the movement very carefully.
I like the idea of the zen runner :)
Pretty good take on a minimalistic endless runner. The background music gives a very relaxing mood.
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simpe but fits the theme, liked the sound design too