April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by ryebread761 - 48 Hour Compo Entry

I hope you enjoy :) This is my first time ever submitting to new grounds, hope it all works out well. If not, it's also on DropBox. Made with FlashPunk.

Downloads and Links




syawqy says ...
Apr 29, 2013 @ 6:09am

need proper ending, like final boss or something

Overv says ...
Apr 29, 2013 @ 3:38pm

A bit too simple.

invaderJim says ...
Apr 29, 2013 @ 6:21pm

+1000 for epic potato.

FenrisWolf says ...
Apr 29, 2013 @ 6:21pm

Cool game, I thought the music was a little repetitive, though. Would've liked to see a little more depth (upgrades, levels, etc.) in the game too. Perhaps in a later release?

Farfin says ...
Apr 29, 2013 @ 6:22pm

Some way of knowing how many hits the "bigger" enemies needed to be killed would be good or at least some visual confirmation on hurting them. Controls were interesting Nice attempt!

invaderJim says ...
Apr 29, 2013 @ 6:22pm

Great job. Starts out simple then gets tough quick.

puttputt says ...
Apr 29, 2013 @ 6:22pm

Very simple. Interesting take on "space invaders"

lody says ...
Apr 29, 2013 @ 6:24pm

Goes from 1 at a time to a hoard in seconds flat!

Merkoth says ...
Apr 29, 2013 @ 6:26pm

Simple, but it's a nice concept. I liked it :)

scriptorum says ...
Apr 29, 2013 @ 7:38pm

This goes from very simple for a minute to OMG BLOW THE FAILSAFE!! in a few seconds. For greater difficulty, I'd suggest taking a life for accidentally shooting the box, and a firing delay or recharge cap. Also later enemies should take a less predictable path to the box. Maybe give each type of monster a different type of attack vector.

multitude says ...
May 1, 2013 @ 12:25am

this is a nice attempt, but could use some more variation

Komradus says ...
May 1, 2013 @ 2:29am

That was good, I enjoyed it. Some of the tougher enemies could use a health bar, maybe.

Potentialing says ...
May 1, 2013 @ 2:33am

This most definitely fit the "minimalism" theme, however, it also caused its downfall, because I genuinely felt it was too simple to be enjoyable. Many of the enemies flew in the same predictable patterns with very strange graphics (almost reminds me of Action52 in a sense, no offense), and the audio would've been better left mute than two ticks playing over and over again. Sorry, but this wasn't very fun, nor was it very innovative.

lekochen says ...
May 1, 2013 @ 2:54am

Nice concept. Score: 2002.

caranha says ...
May 1, 2013 @ 2:46pm

Hmmm.... I really liked the control scheme. Control was smooth and precise, and it felt like fun shooting.

But balance was a bit off. It was slow for a looooooooong time, and then suddenly (after I got around 1200 points) *BAM* enemies everywhere. I think the difficulty curve could be a bit smoother - with an intermediate level of difficulty between 1 enemy on the screen and 4 enemies on the screen.

Cheers, and thanks for the game :-D

May 2, 2013 @ 9:10pm

Interesting shooter! Haven't seen that kind of control-scheme before.

ilovepixel says ...
May 4, 2013 @ 3:25am

Nice game, I really liked the idea of the arrow but it could have 8 directions. The art could have been better too.

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