April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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a maze in which you must navigate by sound
when you've won, or had enough and pressed escape, you can see your route overlaid on a map to form some minimalist art
keyboard / mouse / xbox 360 controller
the closer the object you are looking at is, the higher the pitch the noise it emits
at the closest to a wall you will hear static
the heart beats louder as you approach it
headphones may be better than speakers
p.s don't worry if you find it very difficult to navigate, because it is. ideally you need more information than i give
Downloads and Links
Ratings
![]() | Coolness | 100% |
![]() | Innovation | 4.54 |
#20 | Theme | 4.36 |
#70 | Audio | 3.69 |
#105 | Overall | 3.76 |
#183 | Mood | 3.41 |
#271 | Fun | 3.32 |
#433 | Graphics | 3.21 |
#470 | Humor | 2.35 |
Comments
i like this idea a lot. i had some trouble navigating, though. i'd move a really long time in the direction of the static and i never got anywhere. maybe i'm missing something. though a lot of it was that i had to stop after awhile cause it was hurting my ears
Very fresh take on the entire theme! I couldn't get the hang of it though and trying to memorize the layout when the it was zooming in didn't help much :(
Interesting concept. Haven't seen any game like it before :) It's a bit difficult to tell which sound is good and which is bad for navigation though. But +1 for innovation :)
ella, yeah I think I made a bad choice on the static/movement - it's supposed to signify that you are almost touching a wall, so movement isn't going to do anything. However my code actually lets you slide along walls so it doesn't really tell you the whole truth. The screen will always make it look like you are moving even when you are stuck - I didn't want to give any information about shape visually, but I think it's just confusing.
It is very difficult to navigate - even with the same information presented visually instead of aurally I think it would be too difficult to navigate... imagine and FPS where all the walls are coloured by how far away they are but you can only see a single vertical slice of the screen.
I like the idea, but this is hard! For some reason I had a lot of trouble judging when the heartbeat was louder/quieter, and how close I was to the exit. I think I'd have found it easier if the speed of the heartbeat varied rather than the volume.
Love the zoom out at the end, and seeing the path you traced through the map.
Very neat indeed. The map it gives you at the end is a really good touch.
Very original and intriguing game. Best played with headphones, obviously.
Brilliant idea!
Moving at the same time that you move around with the mouse is a bit messy, though. Keys only worked best for me.
Despite this minor issue, congratulations for a great job! :)
This game is freaking awesome, Im not really sure what to say. I could easily have say here for hours trying to find my way out.
Well Done Ragzouken
It was a little creepy. I think sometimes I was running into a wall, but the background was still moving. That's confusing.
Very interesting game. However, the difficulty is very high and the learning curve is very steep - it took me ages to figure out how everything worked, and even after I understood how it worked it was still extremely difficult.
By the way, the game freezes for me when I don't have my gamepad plugged in but I do have bluetooth input devices configured. Apparently it's checking for gamepad input even if there's no gamepad (analog stick is probably also a requirement), as long as there's some other input device. (I occasionally connect my Wii Remote to my PC via Bluetooth; it's an input device, but not a gamepad.)
Screenshot of error: http://i.xomf.com/bkwsz.png
Ooh very nice concept and good game. It was fun and it its the theme good. I like how it shows your path when you're done.
The weird thing is when you look away from the heart it sounds the loudest. The first time I failed misserably, until I looked at my path and saw I was going in the opposite direction :P
This is excellent. It took me a while to figure out the controls, but once I got the hang of it I really enjoyed navigating the maze. I'm still not sure how I feel about the static movement. On one hand, it helps to be so audio focused, but without directions, and without helping guide the player in the direction of static = wall, it's easy to get lost. Fantastic work.
This is really excellent! I love that it gives you a picture of your itinerary at the end, giving you an idea of how you stumbled around. This little idea pretty much makes the game for me.
Really original and challenging without being tedious. I really enjoyed this one! Thanks!
Interesting mechanic, haven't seen that before! Was fun to play with. Nicely made although a bit short. Would appreciate more levels!
I didn't really find it difficult at all. It was amazing to explore!
I got the hang of it pretty quickly. The hints you have left under the description are enough for finding out what is is about. Very good experience
Awesome game. Somehow it was fairly addicting, and seeing your path at the end as a nicer extra. Good take on the theme!
Really interesting idea using a kind of 'sonar'. Works much better than nearly any audio-only spatial game I've played. Well done.
Great concept, though I cannot find the heart at all, I don't seem to notice any change in the volume of the heart beats. But maybe I'm just wandering in circles :P
This is really cool! Love the unique concept and use of audio as a game mechanic :D
The user created map at the end is great and this game fits the theme so well. It nearly eliminates the use of vision, and makes a compelling, minimalist, audio based puzzle. Very cool.
Very creative idea, and tons of fun for a while! Unfortunately, the frequency changing made the audio very unenjoyable to listen to, though to be fair, there wasn't really a way around that. Graphics were minimal but clear, though!
Very challenging game, especially due to the hexagonally frame. And I like the map at the end, where you can see the way you went. The game fits the theme very well, overall.
This idea is very original, and a sound game is very cool. It's pretty difficult to find the right cell, and the only bad point I think is that when we're moving toward a wall the dots on the background are still moving...
While creative and innovative, I simply can't find this game largely fun. However, the idea is excellent and its workings seemingly completely sound. (pun intended)
The fact that the background moves even when you are up against the wall is incredibly confusing, which I assume is the point. I do really wish that I could press a button to turn off the pulse from a beam, if if only for a second or so. I often had a lot of difficulty picking out the heartbeat.
Neat concept, and nice selection of sounds. Did start to give me a headache after a bit.
The sounds chosen where highly irritating and i couldn't bear the game for too long. A shame since i liked the idea. Would love to see a different or more comfortable sound design in it. Good work overall!
Very nice idea! Tried a few times but didn't managed to win :/ It's very funny to see the path at the end.
Oh the static sound was a bit irritating but I guess it was on purpose because it means you are blocked.
Made it! Very interesting game. The moving dots were confusing, because at first I thought they indicated my actual movement, not just the direction I'm trying to go. I think adding some positional feedback would help, so rather than just volume make use of stereo. Also, to orient the player, the first level could have the maze visible so you get a mental connection between the sounds and movements. THEN take away the visuals. It gave me some ideas for my sound-based game.
Yeah you are quite right about positional feedback - I have a few ideas of audiogames that can do this better. I'm now following you on twitter so hopefully you will post something there if you do any more audiogames :)
VERY innovative. I don't think I've ever played anything like it. My two suggestions are easier sounds on the ears and a little more global sense so you know where you are (maybe if the walls were still invisible, but the outside of the maze and the heart were visible so you have some sense where you are going and where you are in a relative sense at least). Really cool concept overall.
Sad :(
Error
joystick.lua:42: attempt to perform arithmetic on local 'dx' (a nil value)
Traceback
joystick.lua:42: in function 'poll'
joystick.lua:101: in function 'poll'
main.lua:258: in function <main.lua:248>
(tail call): ?
(tail call): ?
[C]: in function 'xpcall'
Also, don't you need to supply the source to be able to enter the competition?
Sorry wade, this is probably because you have a joystick plugged in that doesn't have an analog stick - my code is not very robust. You can open the .love file as a zip to see the source, but I should add a zip.
This is *really* cool. I kept my eyes closed almost all the time and I think that helped me focus. I've never played a game by sound only before. It's really different. Must be a bit like finding ships using sonar. I can imagine getting quite skilled at it - there must be tricks you could learn to help navigate.
Super cool concept, and masterfully executed. Closing my eyes regularly helped a lot. I thought this would be LOT harder, and tons more frustrating, but after starting to get the hang of it, the stereo nature of the heartbeat really helped me get my bearings. The map at the end is spectacular, and really makes it all worth it! What would really be fun with this is to have another screen (hidden from the player) show others in the room where the player is, so they can watch as you stumble around blindly. =)
This game is really cool. I didn't manage to win yet, but it def. deserves some special kind of attention. The mechanic is great, and wonderfully implemented. The only downside is that I can't show it to people I know who are hearing impaired on one side.
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awesome game i made after like 200 trys