April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Shrinking Contract

by pikmin4000 - 48 Hour Compo Entry

Shrink. Just. Shrink.
This retro game is like Mario meets Pong!

Space to Shrink.
Arrow keys to move.

How is this minimalism?
Well, when I googled it, google said an artistic movement. Movement. That gave me the main mechanic to mess around with. I did not add any special features to over complicate things I wanted to keep it as 'elegant' as possible. I also took in the artistic approach as well by implementing a clean shape-ish design to all the objects in the game (including the player)- the goal is to collect triangles. I'm keeping the story as simple as possible. I also only have 5 different colors throughout the whole game. I only have 5 words throughout the whole game as well trying to keep explanation to a bare minimum. My last reason is the word minimalism itself. I took the prefix 'min' and made that the main mechanic- to Shrink.

Game made by Andrew Hoyt, AKA. pikmin4000, AKA. chillhammer.com

Music made by Daniel and Sam (Estudio Evergreen)

Downloads and Links




pikmin4000 says ...
Apr 29, 2013 @ 12:12am

For a better experience, play the windows version. If you insist, play it on Google Chrome to hear all the sounds and music.

Fervir says ...
Apr 29, 2013 @ 6:09am

The game's pretty tough, due to the controls, but I really like how the shrinking mechanic works.
For some reason when I move left or right, I jump as well.
Tighter controls, and this would be a pretty cool platformer

gizmo says ...
Apr 29, 2013 @ 6:11am

what a crazy weird (and hard) game this is! in a good way.. great fun!

CagedRat says ...
Apr 29, 2013 @ 7:26am

Very interesting but hard to master shrink mechanics.

pikmin4000 says ...
Apr 29, 2013 @ 12:17pm

@Fevrir - well you have to jump when you move left or right as it gives a new sense of direction for you to minimize and move in that direction.

free_napalm says ...
Apr 30, 2013 @ 12:13pm

Nice shrink mechanic, but I was unable to pass through the first level where you had to go through a small passage.

pikmin4000 says ...
Apr 30, 2013 @ 8:32pm

@ free_napalm thanks! all i can say is that with only three controls, I was able to make several techniques to make the game easier/possible to play, like sliding on the floor with friction perhaps

Thanat0s says ...
May 1, 2013 @ 2:01am

You gave me a very nice and thorough review so I figured you deserved the same. :D
It's such a wonderful mechanic! Takes some time to get used to, but man, it's cool.
I got stuck on the second level, so there are a couple hitbox issues, but other than that I really like it!

AlbertoSM says ...
May 1, 2013 @ 8:17pm

Weiiiiiiiird game. Yet fun!

SmilingCat says ...
May 2, 2013 @ 7:54pm

Interesting mechanic, at least if I'm playing it right - move, and hit space when dude is heading at the angle you want to fly.

HelkeGames says ...
May 2, 2013 @ 7:54pm

Nice game, very minimal! :D

spacechase0 says ...
May 2, 2013 @ 8:05pm

Seemed like level 5 was harder than 6 for me, but it was very fun. Needs more levels. :P

aquilicoco says ...
May 3, 2013 @ 3:05pm

Good game. I's a little hard to master

Blinked says ...
May 3, 2013 @ 10:48pm

Pretty good, but the controls made it a pain, though that may have been intentional. Overall pretty good though.

May 3, 2013 @ 11:06pm

This game is very hard... But I like the graphics and the audio of this game :) ... Great game.

Fnkee says ...
May 9, 2013 @ 12:19am

Awesome concept. So simple, yet very addicting. Took me a couple of tries to understand the mechanics, but once I got the hang of it, it was really fun! Goodfeel music as well. Good job! Top score on innovation!

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