April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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My game is an AutoRun game.
You control a small square which must reach the exit of some levels within a certain time.
To do this, you can only use the space key to jump and accelerate a little the velocity of the character.
Some blocs up your speed, some other blocs slow down your speed.
You should be able to play with them to achieve level more quickly.
On this pretty basic gameplay, I found interesting to add various effects to enhance immersion. Thus, speed boost colors and gradually apply a blur effect on the level.
I built some level of testing for this participation. Maybe I'll add more levels in the in the future if I decide to continue a bit after this weekend.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#459 | Graphics | 3.17 |
#839 | Humor | 1.86 |
#950 | Audio | 1.98 |
#1097 | Fun | 2.33 |
#1120 | Overall | 2.58 |
#1135 | Theme | 2.83 |
#1156 | Mood | 2.15 |
#1157 | Innovation | 2.19 |
Comments
Couldn't run on my machine, as my graphics card does not support XNA HiDef profile =[
First of all, using music from other games is against the rules, I believe, and I'm pretty sure this one isn't public domain. The fact that you can't see what's coming makes this very trial and error, which made it a bit frustrating.
I do like the look of the game!
Thanks for comments.
I will upload a lowDef profil version !
For the music, i'am pretty sure it was a public one. I just have take on from my download folder without check more ... but i think i've downloaded from a public music website for my last game ... i will try to found it ..
Sorry for that :/
And for the view part, it's a part of the gameplay, you have to retry again and again to discover what's happen next ... and anticipate it in the next try
A lil' bit hard and the music was stolen from megaman,one of Nintendo's games..
Ok .. I have remove it.
it was a mistake, so i don't replace it , and like that, no audio to vote
Nice concept, I like the challenge! It can be frustrating though :p.
I did not have fun playing is game. I can't see what's coming which makes it challenging, but that's because of the way the game was designed. However, you do have some nice graphics, and I do like how there is a trail after the player character when he jumps. Overall, not my type of game, but good graphics.
Be aware that the counter starts as soon as you launch the game! Try to make the view larger next time, because the concept is good !
Tough time limits! :D Nice motion blur effect though.
Also sometimes when hitting the ground the game decided that I died
AAAAAHHH! It's so frustrating!!! I hate this game!!!
Good job though! ;)
Thanks for feedback.
Yes there are some collision bugs ...
But they can help too, in level 3, with collision double jump exploit ... it's possible to finish 1sec before the timer !
The art is really nice; I love that the screen color changes with your speed, really emphasizes how important that stat is. The levels are very difficult, but short so the large number of retries I had didn't bother me. Good job.
Could not launch the game.
Using windows 8, tried compability mode, no luck, sorry.
Pretty frustrating gameplay. It'd be nice if you could control the height of your jump somehow, and introduce some other obstacle-avoiding methods other than perfectly timed jumps.
Man, it's hard, even frustrating I'd say.
Good job on graphics and character trail.
But I died far too often, sometimes for no apparent reason.
A bit too difficult for my taste but nice concept. Would be better if you could see more.
I really liked the graphics but I couldn't get past the 1st level at all! Maybe tune the difficulty a bit or allow the player a better view of the blocks in the sky.
A bit monotone and not rewarding, but very cute and well-designed game. The death screen could contain some more feedback though, like "You can't touch dark blocks"
Fun. The style is great! I like the effect on the main character!
You gave a target time so you can't make a slightest mistake.
Nice blur effect and the timing is super tight, I managed to get to level 4 but got tired of the trial and error aspect(maybe my reaction time sucks :)), might be more fun zoomed out. Still, enjoyed learning the mechanics.
Cool idea coupled with some neat visuals. Sadly, I had a hard time beating the first level because I'd often slam into the walls at the end, even if I was mere pixels away from the door. Maybe you could make it so they don't kill you like the obstacles do?
The second level actually seemed a lot easier than the first. I wasn't able to process after that, because that jump you have to make off the ledge in the third level nearly guarantees you won't be able to jump again without colliding with the walls at the end (and you need the extra speed to beat the time limit.)
For the level 3, just have to jump 2 times before the last platform, jump at the end of it, and at the bottom, just one jump on the "-" bloc, and some slide time, normaly it's ok.
To increase this time, with some perfect jump on the corner of platform, you can double jump, and accelerate more :) ( it's a bug ... but a base of new level gameplay with some friends :) )
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Very good and very frusterating game