April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by iandioch - 48 Hour Compo Entry

I rewrote this, because I explained it awfully the first time.

I came up with an idea for three-person tictactoe in the beginning. Then I realised that the game pieces were much more versatile than I originally thought. They can be used for many more games than just what I originally had.

So Colourforms is the result. It's a set of gamepieces with three sample rulesets, and the invitation to come up with your own.

I've also included a semi-functional digital version of the original tictactoe ruleset for three people local multiplayer.

I had a bereavement the weekend of Ludum Dare. Go easy on me, I had far too little time to make anything substantial, and looking back now, I don't think I should have made anything at all.

So, give Colourforms a go. And make sure you comment what you think (good or bad!).

Downloads and Links




gilmore606 says ...
Apr 29, 2013 @ 6:38am

C'mon man.

Jacic says ...
May 3, 2013 @ 9:46pm

Nice idea, but a bit confusing. Seems interesting enough that I'd like to see an improved version.

And why no 64 bit .exe?

Drabiter says ...
May 6, 2013 @ 8:06am

The basic idea is good. However it's annoying that you have to clear whole screen just to show whose turn is now.

About your "one comment", maybe you can start by rate others' games.

cardboard says ...
May 15, 2013 @ 9:09pm

I rated you highly in humor because I played this with my brother and we laughed a lot, and here's why: when playing the ticktacktoe variants, it always became a stalemate with 3 pieces on the board. Whoever controlled the middle also had an outside square, and the other played would have to spend all his turns blocking him. So the game wasn't very exciting, but for some reason it was hilarious at the time. I thought 4x4 ticktacktoe would be a bit more strategic, especially if only one tile is drawn, and it actually did work out better than regular 3x3. Still not very strategic, but it at least allowed for more moves to be made before the impending stalemate. However, with drawing only one tile at a time, an element of luck was introduced into the game allowing either player to take a chance that the other player wouldn't draw the required tile to stop the player from winning.
I didn't understand the rules for the last game, but I'll give it another read at some point (possibly after rating ends) and see if I can figure it out. This is the first game I've played for the Ludum Dare that wasn't on a computer, so I don't have much to compare it to in regards to rating it, but I can say I had fun the couple times I played this.

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