April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Pixel Storm is a game about running away from something which i haven't come up with. You must dodge enemies and avoid traps, try to reach as far as possible.
The graphics are very old styled, only green and black is used. Sounds for the game have been made with sfxr.
The game uses XNA Framework,so you'll need that. Sorry. I shall see if a can get an Unity Pro license for the next LD :)
Do remember to read the README inside the download. It contains information about navigating inside the game, because my chosen resolution for the images wasn't enough for detailed text.
Downloads and Links
Ratings
#218 | Theme | 3.91 |
#662 | Audio | 2.52 |
#775 | Graphics | 2.74 |
#1032 | Fun | 2.43 |
#1053 | Mood | 2.33 |
#1185 | Overall | 2.48 |
#1233 | Innovation | 2.05 |
#1594 | Coolness | 37% |
Comments
It'hard to kill two guys in a row, since bullets get stuct in first .(
Absolutely loved character animation and sound!
Fun to play. Nice game!
Took me a while to figure out that you can kick the little things, which I can only assume are potatoes. Great job though. Fits the theme perfectly!
Took me a little while to realise you were supposed to kick the green-dome-things rather than just jumping over them. Also, it may be worth allowing other keypresses on the main menu, like Z or Return - I was mashing keys for some time until I found that Right selected things.
Nice job! It took a moment to figure out what to kick and what to shoot :-) Good level of difficulty.
There are some annoying bugs:
- Reload time of the gun too long or too many enemies.
- Long portions without obstacle.
- Enemies that doesn't reset between two run.
But it's a good start. I would like to play a more polished version of this game.
Too pixely!
I liked it, the gameplay is very good.
The controls could've used some improvement, but overall I liked it.
I have no XNA - I was wondering why it crashed. Best of luck, the looks is on theme - and the filesize was impressive. :)
Very difficult!. Plenty of good ideas, i love the "max shoots", the reload and the kick. :)
it´s a cool attempt, but it could use some more elements like fire and stuff. still nice
It was a bit unfair when you run out of bullets, and like 4000 people are just in front of you.
Had trouble trying to figure out what to do about the traps. Otherwise, the lime green on black simple Atari graphics were working for me!
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The distance doesn't reset between gameplays. A neat idea, although needs some polishing. :)