April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Anthead RPG

by Peter - 48 Hour Compo Entry

This is my very first LD entry, I made the game in SDL. I did my best to maintain the theme of minimalism.

Downloads and Links




Crynix says ...
Apr 27, 2013 @ 4:33am

It'd be nice if you built this for OS X and Linux too.

Peter says ...
Apr 27, 2013 @ 5:01am

Very well, good sir. It shall be done.

Peter says ...
Apr 27, 2013 @ 5:08am

So, my mother won't let me boot into debian. If any of you has linux, you can download the source file I included with the project, you just need to build the project with SDL 1.2; I'd appreciate it.

Eternal_Rest says ...
Apr 27, 2013 @ 1:59pm

So can you do anything other than move that ant around the screen?

Peter says ...
Apr 27, 2013 @ 6:56pm

Nope! I hope you enjoyed the game, sir.

feyleaf says ...
Apr 29, 2013 @ 4:59pm

I've spent so much time on this RPG. It's tough to put down :)

ocmu says ...
May 1, 2013 @ 1:34am

Well, it's a starting point!

May 1, 2013 @ 1:37am

Very funny on the minimalism concept xD hahahahaha

Scott McBee says ...
May 1, 2013 @ 1:47am

A game generally has some sort of goal or failure condition...

lekochen says ...
May 1, 2013 @ 1:51am

I don't know why, but I laughed.

nathanj439 says ...
May 1, 2013 @ 1:57am

I like the "eh" comment.

AaronYip says ...
May 1, 2013 @ 2:03am

The simplicity is almost artistic, I would say. There's a strong postmodern feel to it, as suggest by the violet square background, the simple ant. The title supports this perspective--the explicit "RPG" label without any traditional gameplay elements associated with RPGs. It's asking: What is the RPG? What are RPG elements? And that's a very fitting question for the current industry climate; almost all modern games have taken to leveling aspects and there's even the gamification of not-gaming apps, challenging that either all of these ideas are RPGs or that maybe RPGs must involve other elements--but what? And that's just one side to this game; the purple square casts obvious allusions to Kazimir Malevich's famous Black Square on a White Ground. It states bluntly and plainly: "This is whatever you want it to be. The message is of the viewers'."

So, yeah, not sure that something of that depth quite fits the theme though. :/

argo15 says ...
May 1, 2013 @ 2:20am

All the fun of being an ant, without all the feet stepping on you.

invaderJim says ...
May 1, 2013 @ 2:53am

Playing this game made me feel like I could carry 50 times my body weight in pixels.

LoneStranger says ...
May 1, 2013 @ 2:54am

It's not much of anything.

LizEngland says ...
May 1, 2013 @ 2:59am

Well, you get high marks for the theme, that's for sure.

Jod says ...
May 1, 2013 @ 12:28pm

Well, the any moves when I press the directional keys! That's pretty cool, but some additional gameplay would be nice :).

gregdevice says ...
May 2, 2013 @ 6:25am

I guess it makes sense the arrow keys don't repeat.

Kashi says ...
May 2, 2013 @ 1:36pm

dafuq did i just ... 5/5

Orni says ...
May 3, 2013 @ 2:09pm

I'm lost for words here - so I have to give you some credit for that.

sudorossy says ...
May 4, 2013 @ 12:37am

There's minimal everything in this game. Including minimal gameplay!

baldwinthree says ...
May 5, 2013 @ 8:50pm

Good start. Magenta background hurts the brain though

SuperDisk says ...
May 11, 2013 @ 5:17am

Not really an RPG. You could have spent more time on it (if I recall, you actually finished on the first day)

dalbinblue says ...
May 13, 2013 @ 2:19am

A good start to get your hand in programming; though a shame you didn't go further. You should continue with it (leaving the extreme minimalism behind) and work on making it a game with a proper lose/win condition.

Norgg says ...
Apr 10, 2014 @ 10:42pm

Still a classic.

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