April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Only mouse
You are a circle and you need to survive.
Downloads and Links
Ratings
![]() | Coolness | 97% |
#52 | Fun | 3.79 |
#89 | Theme | 4.12 |
#223 | Overall | 3.53 |
#274 | Innovation | 3.48 |
#615 | Graphics | 2.95 |
#639 | Mood | 2.79 |
#899 | Humor | 1.79 |
#1028 | Audio | 1.56 |
Comments
I like this mechanic, but even more how you implemented it. This says "minimalism" better a Mondriand graphics clone.
This really is minimalism in games! Also engaging ;)
I died a few times before I understood what I had to do, but I got the hang of it and enjoyed the game!
I wasn't expecting this. Nice and smart mechanics ! The surviving aspect is very well done, it's all about making choices and sacrifices to live a little bit longer.
Took me a little to get the hang of it, but it ended up being pretty fun. Good job!
I dig the mechanic, it really is more fun than you'd expect from a bunch of growing and shrinking circles. Nice job!
I liked it. At first I thought it's just a simple avoider-game, but no, there's actually more to it than just that, which makes it fairly interesting.
Very simple rules, that come together to create a really well-thought-out game. Quick to pick up, very difficult to put down.
Took me a few seconds to realize that I am constantly shrinking and that collecting red=good, but after that it was quite challenging and fun!
I love it! It reminds me of Fishy Game. Except with a new twist!
Really enjoyed this game, innovative, minimalistic and fun! Missed music/sound and the corners were kinda annoying, maybe a circle arena would be better.
Really a nice concept, more expansive than how it appears, and easy to learn. Well done.
Nicely executed, the pressure builds up and adds to the decision process.
One of the best I have played so far. Really like the simplicity of it but would be better if there was some ambient music behind it.
Took a second to figure out that I was shrinking from not eating reds, but once I figured out the idea, it was fun, and minimalistic!
I really like the decision making on there (shrink/grow). Seems like a dilemma for me, every second. Trade-offs and counters, changing plans every time to stay alive.
The game scales up quite nicely with such a simple mechanic.
I missed music and sounds. It'd add up quite a bit to the overall experience.
Fun little game! Addictive and I like the timer behind the game! Can't get past 55 seconds! Good job!
Nice interesting mechanic, but the colours could sometimes be hard to differentiate, mostly with the yellows and greens
Great work, the visuals fits the mechanic perfectly and the gameplay is addictive. :)
That's a very clever use of very few pieces. It's so simple that I can't think of anything else to say about it. Except that, as a red/green colorblind person it's really darn hard to play.
Interesting take on a traditional mechanic. A lot of fun deciding when it was safe to switch colors, or suddenly having to change your strategy when switching my accident.
Cool concept Puccini, you found something very intersting here :) A scoreboard could improve the experience though. Well done :)
Took me a while to realise that later in the game, big isn't best! Nice concept and neat graphics, and fits well with the theme.
Cool twist on a common mechanic. Took a few plays to realize what was going on, but that works well for this sort of game.
Thanks for the feedback!
Here is my Post Morten: http://www.ludumdare.com/compo/2013/05/01/colourless-post-morten/
=D this definitely hit the spot regarding the theme, it screams minimalism. I loved the minimalist mechanic, and the simple geometric art. It had no sound, but I didn't felt the need for it either.
The only thing not minimized was the fun =D.
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
This is pretty good. Took a few attempts to really get the hang of it but once I did it was pretty fun and intense.