April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Simple puzzle game. Get the shapes to the target positions.
Drag a block with the mouse in the direction you want to move it.
The game has a minimal palette, and the aim is to complete the levels with minimal moves.
I intend to make an Android build shortly.
Some of my target scores may not be optimal, I didn't spend loads of time on some of the levels. Let me know if you beat them.
Have fun!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#95 | Overall | 3.79 |
#182 | Fun | 3.47 |
#302 | Audio | 3.12 |
#381 | Graphics | 3.29 |
#409 | Mood | 3.08 |
#428 | Theme | 3.66 |
#430 | Innovation | 3.28 |
#748 | Humor | 1.97 |
Comments
Nice, complex riddles. Also, very clear game design. Love it.
Very challenging, nice graphics. Weird sounds, but I think it matches. Loved playing it! At least until level 6...
I can't beat the level 3... But I'm sure it's possible, and that's what I love :) Very clear level design, very gameplay idea, minimalistic in a good sense. Really enjoyed it ;)
Cool puzzle game, I gave up on level 6, I started playing with multiple pieces moving at the same time, which was probably a bad idea. I'd say it's a bug, but it might be intentional.
Nice idea, great execution. The audio is really cool. I like it a lot :)
have favorited it... must play later... to tired ... but i love this kind of riddle game
Cool puzzles (even though a bit difficult, but that's a good thing =)), and very appropriate visual style.
Very cool puzzle. Early on I thought moving multiple pieces at the same time was a bug, but then it became a necessity. Was not expecting that!
Really good training for my weak brain! I'll save it and play again several times.
Very clever level design, but gets very difficult, very fast. Nicely polished. Keep up the good work!
Seemed very good at first, but I can't find the solution to level 3.
Notes:
- Music is haunting, a bit.
- Like the idea so far.
- Level 2. 11/11.
- The level completion sound is a bit strange.
- Level 3. 18/16.
- Level 4. This is hard.
- Music is getting annoying, now.
- 23/15. Could have done that better, I think..
- Level 5. Shapes!
- Level start effect doesn't seem to fit. I imagined a much different audio palette based on the visuals.
- 25/18.
- Level 6. Oh my.
- Possible gamebreak: move two blocks towards eachother in the same instance.
- Got all but the square situated with 91/36. Is there a completely normal way to do this?
- I don't think so. I can only get two of them placed. I give up.
Things I would change:
- Add keyboard controls. WASD/arrow keys to move, spacebar to switch between blocks.
Sliding boxes are always good for puzzlers :)
Beat level 5, but only with way too many steps.
Nice puzzle game. Trying to get through a lot of games here so don't have time to properly rack my brains over this but It was certainly nice and hard but not too hard.
Pretty cool puzzle game, not really a fan of the music but the puzzles and design were nice.
Simple and efficient mechanic.
By your game presentation, I understand that you designed levels by hand, is that right ?
Nice. Fun and challenging puzzler. I like the music and art style.
It's a little bit over complicated. I think this would be hard enough even without symbols inside those tokens :) Anyway great game.
Extremely good puzzle game, very challenging, and I like the hypnotizing music.
2/2, 11/11, 16/16, 15/15, 16/18, 30/36, 31/31, 10/10, 8/9, 12/12, 30/29, 25/21, 18/17, 16/16, 10/10.
I'm freeee! It's 4:12 AM here, so about time too. For at least three levels a lower number of moves is possible (see above).
uhh, I guess I suck at this. stuck at lvl 4. nonetheless a nice looking puzzle game that perfectly fits the theme.
Very well-made puzzle game. Lots of the puzzles made my head hurt, but that's to be expected from this genre. Liked the creative solutions a lot!
Level 6 was just kind of frustrating, with the blocks not lining up exactly right, so I gave up.
This reminds me a lot of the block on ice puzzles in games like A Link to the Past. Level 3 and 4 had me stumped for awhile, but I finally got it. I gave up on level 5.
Level 6 really ruined the game for me, unfortunately. I was really into it up until that point. The design honestly just feels like you got sloppy and that the game is bugged.
The remarkable thing here is that I wouldn't have this strong a reaction if the game weren't actually really fun and cool otherwise. The music is perfect, and the pacing and puzzling is great. Just not Level 6.
Really interesting and fun puzzle, with cool music, nice graphics, and simple gameplay, reminiscent of Sokoban. It got very hard, but it was fun. Nice work.
Very difficult but nice puzzle design. Some of the puzzles seemed to be unsolvable at first, so much the better it was to solve them.
Well I was going strong until level 6 XD
Slick design and gameplay, good work.
Level 6 is broken. Exits aren`t aligned, so I ended up with all shapes paritally on exits. The level wasn`t completed. http://puu.sh/2Re9Z.png
The atmosphere is nice, and the game is very detailed.
Love these games!:) Didn't bother with level 6 though as it seemed more like a timing thing than an actual puzzle!:)
This gets difficult very fast :D
Very neat. Should be integrated into the next Prof Layton's game ^^
The slight offset in level 6 was intentional. It is possible to complete without messing about with timing moves.
Hint: The shapes are round and the line on the side is two and a half tiles down...
Stuck at level 5. Good game, works well, but too hard too fast IMO. Also lacks a "mute" button or a longer music loop as it becomes annoying.
Sliding the circles to arrive at the destinations interested me. If you continue to develop this, I started to lose hope in level 4.
Really clever and quite tricky at points. Like the sound effects.
Love the music and the style. Very relaxing yet quite difficult! It bothered me at first why I wasn't getting done at one point until I saw the shapes inside the circle. It wasn't as obvious at first, but it went on smoothly after that. Good job on the puzzles!
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Fun, but the difficulty curve ramped up very quickly. By the third level I was getting very frustrated.