April 26th-29th 2013 :: Theme: Minimalism
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Nothing Leftby Gremlin - 48 Hour Compo Entry
"...perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away..."
--Antoine de Saint-Exupery
I took away the buttons.
"Nothing Left" is a no-button vertical-scrolling bullet-hell shooter with procedurally-generated waves of enemies. (It starts getting really exciting after level 5.)
The game is pretty close to the essence of the genre, to the point where you can't actually shoot at the enemies--its all about your dodging skills.
There is one powerup, a shield. The shield decays faster when you are closer to enemies. The length between powerups gets longer every time you choose to pickup a shield. Might not want to grab it unless you need it. Skilled players may find an additional use for the shield.
The only programming tool used was Processing, with BXFR and Audacity for the sound samples. Audio is done entirely via HTML5, so it may not work on your browser, especially if you aren't using a recent update. Oh, and I used OpenSans, which is an awesome san-serif font available under the Apache licence.
I've also posted desktop versions, in case anyone has problems with the web version. The audio hasn't been ported yet, so if you want the sound, try the web version first.
Post what level you get to. I'd like to see how far you can get. (Level 20 gets insane.)
Downloads and Links
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.