April 26th-29th 2013 :: Theme: Minimalism
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Conversionby Spiridios - 48 Hour Compo Entry
Minimalism in this case is minimal senses. This is a sound-based game and the only visuals are messages telling you what your tactile senses would tell you. You need to locate things based on their sound until you get close enough to feel them. You will need stereo headphones or speakers in order to locate items.
NEW! There is now an HTML5 build thanks to Kevin Gadd adding support for panning to JSIL so quickly! I have only successfully tested it in Chrome. It may work in Safari. It does NOT work in Firefox due to Firefox not yet supporting the Web audio API. I put a bit of detection code in the page, so if the audio API isn't supported you should get a big red message saying so.
Note, the initial sound is supposed quite loud, and you should be able to hear every sound thereafter. If you hit a point and can't hear the next goal, your sound is probably turned down too low.
There are two endings, you can decide if either is a "win" or not.
The controls are first-person - left/right rotates you, up/down moves forward/back.
Sounds are slightly quieter when coming from behind.
It's much shorter than I had envisioned, but the core idea is there.
Visual C# Express with XNA
Tiled (there is a map behind the game. If you get really frustrated you can make it visible by editing the map.)
A Belkin TuneTalk stereo recording adapter for my iPod classic
Downloads and Links
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