April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ LD26 Video Compilation (x3) | LD26 Supercut ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


Back to Browse Entries

The Mondrian Crash

by sirGustav - 48 Hour Compo Entry

Bug: For some reason the browser gets stuck at 0% when playing the flash game online, so please download it and run the index.html file instead.

Inspired by the minimalistic art by Piet Mondrian you place colored boxes on lines and then explode them in order to destroy the black boxes and get as many points as possible.

Created with Flash develop, haxe+nme+haxeflixel on Win 7 with sfxr, paint.net and Notepad++.

Font by Fernando Haro, http://openfontlibrary.org/en/font/la-chata

Downloads and Links




Tyro says ...
May 1, 2013 @ 3:41am

Cool concept! I thought this was a very polished and creative way to interpret minimalism. Had a decent bit of fun playing, too! :)

May 2, 2013 @ 9:48pm

After this LD I think everyone who's rated will be familiar with Mondrian. Nice little bit of design here, couldn't get the swf to load but the download was fine.

Hamumu says ...
May 2, 2013 @ 10:03pm

I'm not sure if this is buggy or I just SUPER don't understand the rules... I won a few times, but I'm not sure why, or why the explosions wouldn't start sometimes when I placed something next to black, and other times it was immediate, and other times I had to start it by clicking the bomb. Then the explosions happen in seemingly random order, but apparently it remembers which ones have exploded so it can still chain properly? I am so confused!

An interface suggestion: don't make me click, just let me hit AWD on spaces as I mouse-over them, it'd be much easier to play.

I also wanted to throw this out there: Many LDs ago, back in my day you whippersnapper, there was another Mondrian game I immediately thought of. I can't actually remember what the rules were, but like this game, it made a very real-looking Mondrian. It's definitely a good idea - makes me wonder what you could be inspired to do in making a game by various paintings... swirly effects for Van Gogh, pointilist stuff, of course weird shape compression and twisting for Picasso.

CMaster says ...
May 7, 2013 @ 8:01pm

I erm err what?

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]