April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Controls: WASD - movement, E - activate triggers, R - restart level
The goal of the game is simple - to reach the golden light and proceed to next level. But it is important to be aware of different types of ligts, because when illuminated by light, various effects might take place.
We are sorry for small number of levels, but at least you won't get bored.
Downloads and Links
Ratings
![]() | Coolness | 82% |
#145 | Innovation(Jam) | 3.36 |
#163 | Theme(Jam) | 3.58 |
#176 | Graphics(Jam) | 3.62 |
#177 | Mood(Jam) | 3.26 |
#188 | Audio(Jam) | 3.21 |
#230 | Overall(Jam) | 3.26 |
#236 | Fun(Jam) | 3.00 |
#358 | Humor(Jam) | 1.82 |
Comments
I really like the concept. The execution is very fun, and it has a peculiar mood to it. I like it.
There are bugs. I got stuck on a wall in a corner. Aside from that, though, I like it.
Nice little puzzler!
The mechanics are quite solid, and should provide for a ton of possible constellations. Also like the music :)
The death-light could be a bit stronger, right now it's very hard to make out.
I liked the concept and the visual aspect. Fits with the theme. Really nice work.
nice concept, the level design is a bit harsh, get this concept further :D
Overall, beautiful. The "dissolving?" takes too long when you make mistakes, but the movement is nice. Concept is fun, but right away I was avoiding all light, not just specific colors. I will play again however, so kudos.
I liked almost everything I just thought there are some confused parts. Great game after all. :)
This was a really good concept, and it looks great. I wish the player were a little bit faster. Either way, good work!
The game has great graphics, good ambiance and interesting gameplay. I had a good time playing it. I had some performance issues after running the game for awhile.
Pretty cool game. Got confused in some areas, but I managed to figure it out. Nice work!
Really nice looking game. I liked the light mechanics, made some solid gameplay. Nicely done!
I like the concept of light and shade - I'd prefer a little more leeway in dying though; maybe if the red light made you lose health quickly rather than being instant death?
Nice. Some puzzles were obvious, other were more cryptic. The atmosphere is very quiet. A good puzzle game.
the main menu is a bit buggy, but i loved the game, needed me 1 death to get it. its a really cool idea. more content would be nice though
Wow, awesome concept and execution. 5/5 on innovation and graphics. I'd love to play a more polished version.
Cool but short, also after beating what I think is the last level I was kicked to the main menu and when I tried to click continue the game froze.
The collision detection is a bit off so I often got stuck on the walls.
Like it. The light effect works well. The idea could easily be extended
That was actually pretty good. I liked the creative puzzles there, although it was difficult to tell which switch did what. Tutorial may have helped.
The part that gave me the most difficulty, though, was figuring out where light bounds begin and ends. I would get burnt all the time because I couldn't read the range of the red light.
I always like when light is used to make a gameplay, it's simple but smart. The graphics really gives a special mood. Nice use of the theme !
Pretty cool concept! It felt a bit like new mechanics were introduced too quickly, though; it was something like 3 or 4 new game mechanics each level :O
Really awesome visuals, too.
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I like the look of this game and the concept shows promise. It's a bit of a drag right now, though, due to the slow player movement.