April 26th-29th 2013 :: Theme: Minimalism
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Spacusby manabreak - 48 Hour Compo Entry
Spacus is a space-flying game, a bit roguelike-ish. It approaches minimalism from technical perspective: How much can you do with as little assets as possible? All textures are 8x8 pixels and black and white. Everything else is done programmatically.
The music library I used (NAudio) seems to be quite picky of the environment - If the music doesn't play, some other app might be reserving it. Anyhow, you can find the MP3 from the Resources folder if you like to hear the music. ^_^
Have fun playing it, and let me know if you like it. :)
I changed the physics engine from multi-threaded mode to single-threaded mode and added a couple of try-catches. I hope that helps with the crashes you guys are getting.
Added more try-catches. It seems that the music library is causing the crashes...
The music library crash should be fixed now. I also fixed a bug in level randomization (it didn't actually happen, but used the same seed value for each game).
I want to thank you all for your awesome feedback! It really warms my heart, especially as it is my first attempt at LD, or any other game compo for that matter. Thank you. :)
Downloads and Links
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