April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by Saand1338 - Jam Entry

Welcome to the virtual sandbox game GridANT!

Players are in control of a single ant confined in a two-dimentional enclosure. The entire game is gridlocked and runs on "beats", starting at four beats per second.
Players start with 480 beats of life, approximately two minutes, and can increase their life by consuming sugar blocks. Life drains faster after each consumption. Every once in a while a sugar block will fall from the top of the enclosure.

Players can pick up and place blocks to construct pathways, rooms and to create structures. What can you make before the game is over?

Left/Right - Move ant anticlockwise/clockwise around the enclosure.
Down - Pick up and place blocks in the direction the ant is facing.
Up - Consume a held sugar block.
Space - Switch to the other side of a one block wide gap.

GridANT has an inbuilt screenshot function activated by the F12 key or by ctrl+shift+3. A screenshot is also take automatically when the game is over.
These screenshots can be found at a location like:
Windows - %appdata%\LOVE\GridANT
OS X - /Users/user/Library/Application Support/LOVE/GridANT

A note to Linux users:
I'm sorry, I cannot package GridANT for you as I have insufficient knowledge of, and access to, Linux operating systems. I have made the .love package is available for you should you know what to do with it.

Developed on OS X 10.6.8 using LOVE 0.8.0

Downloads and Links




mtrc says ...
Apr 29, 2013 @ 1:27pm

I loved the idea but I couldn't get much out of it, unfortunately. I thought it was innovative but the controls weren't quite intuitive enough, and it seemed like it was possible to get yourself into an unwinnable state (by filling in the top-level holes and consuming the sugar). I might be wrong.

nice work though. Looked quite nice and novel idea!

stqn says ...
Apr 29, 2013 @ 1:34pm

Works in Linux just by typing “love GridAnt.love”. Interesting idea but a bit tedious and pointless since there is no goal!

Colisan says ...
Apr 29, 2013 @ 1:43pm

Achievement unlocked: reaching the bottom; make a heart out of dirt; die because of a hardly-reachable sugar block.
Achievement unlocked: reaching stone; replay upon death ^^'
I really enjoyed it by the way :D

Colisan says ...
Apr 29, 2013 @ 1:56pm

locked* (for the second category)

Tater_hater says ...
May 4, 2013 @ 5:49pm

Wish it had more ants, but i love these kind of games

psychomonster says ...
May 5, 2013 @ 9:51pm

Great Idea...

Sebastian says ...
May 10, 2013 @ 2:50pm

I like the sugar mechanic. Tunnelling is fun, but it takes a lot of patience lol.

May 11, 2013 @ 4:01pm

This reminded me of my second in game day of minecraft. The first day I was like "lovely, I will explore this vast world." That night I was surprised to find zombies. The next day was a frantic race against time.

I loved that the ant gradually speeds up, so that game-play mimics my own attitude as I become more and more pressed for time. I made a small gravity defying, minimalist statue hoping to alert my captor of my vastly superior intellect.


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