April 26th-29th 2013 :: Theme: Minimalism
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FreeFallby midgard - 48 Hour Compo Entry
FreeFall has been developed in 24hours with Unity Game Engine, to be honest, I had a first idea but I didn't like it as much as I like this one so I deleted the old idea and just started with this idea, so there could be some confusion at the start (because I didn't have time to do a tutorial level) and some lack of working on the main menu or the interface in general :)
Convining 2D and 3D aspects it has given to my little game a
cool look (I think :3).
The game: You are in control of a guy with a WingSuit. You have two options:
a) Fall down in your way and just don't worry about checkpoints and time, and arrive to the goal without risk.
b) Fall down going through checkpoints and caring about your time AND try to arrive to the goal WITH risk.
-- There are 15 Checkpoints, and it is really difficult to go through all 15, but at least, if you accomplish it you will get AN AWESOME RANK! --
-- CONTROLS --
*\-- ARROW KEYS --/*
Up - Boost (Increases your fall speed).
Left & Right - Rotates and moves a little the character.
*\-- OTHER KEYS --/*
R - Restart the fall.
SPACE - Open the Parachute (if you don't open it before you hit the ground you will die and the fall will be restarted! So keep an eye where are you falling, and don't open it so soon, it will be boring if you do it, trust me!)
If you liked my little game you can follow me on twitter @MidgardT :D
Downloads and Links
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