April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by berkano - 48 Hour Compo Entry


You start off as a captain in charge of a small spaceship. Over time you are able to upgrade the ship (adding new
components) if you gather the necessary resources. You'll also be given missions to carry out by mission control.
You will encounter a number of hazards along the way and be set various challenges, finalizing in a major
mission that will test your piloting, mining and construction skills to the max.

** Notes about PostCompo version **
- game content is the same as original compo version.
- major performance improvement
- major collision detection improvement (it's harder as a result!)
- in-game help system improved
- can now pause the game :-)
- various other bits of tweak and polish

Please submit your ratings based on the original compo version!

Downloads and Links




ThirteenWB says ...
Apr 29, 2013 @ 6:23pm

Wow this is a lot of content for just 48 hours.
It would help if the tutorial was a little bit more detailed and had the ability to pause so you could take time to read the console, but on the whole a nice fun game, good job :)

Shigor says ...
Apr 29, 2013 @ 6:39pm

Fantastic piece, I'm glad to finally see an attempt to make a game with a bit more of depth.

And kudos for the first ever (that I've seen) LD game with PDF manual :D

FloatingGhost says ...
Apr 29, 2013 @ 7:12pm

Deep space nein- yes. The hit detection appears to be a little buggy, but maybe I'm doing it wrong.

berkano says ...
Apr 29, 2013 @ 7:13pm

@FloatingGhost, it's not you :-)

dualtagh says ...
Apr 29, 2013 @ 7:37pm


Xaychru04 says ...
Apr 29, 2013 @ 8:30pm

I really enjoyed this game because it has a lot of content. Collecting minerals and making your own ship is very funny, and I played it for a while :D

PixelIndigo says ...
Apr 30, 2013 @ 11:51am

It's awesome. I can play in it forever ^-^

ovenchips says ...
Apr 30, 2013 @ 12:08pm

What an achievement. This game's right up my street. My only complaint was that I found it hard to tell if something was a pickup or an enemy. Lots of trial and error, but really rewarding. Lots of depth. Please continue working on this. :)

May 1, 2013 @ 9:04pm

Strange, beep, drrr, pling, enter a number, beep beep, ufo lasers, gems, asteroids, green square, beep... Wait, what ?
-> I didn't get it... Sorry ! :)

May 1, 2013 @ 9:05pm

And I'm not reading a manual tonight, sorry again ! XD

May 2, 2013 @ 5:16pm

Great game

voidstar69 says ...
May 3, 2013 @ 8:04pm

Looks like quite a deep game. I played it for a few minutes, but got confused about which sprites I needed to shoot, and which I needed to collect.
A manual for your game - nice! :-)

badlydrawnrod says ...
May 3, 2013 @ 8:53pm

Crikey! Nice touch that you provided a manual.

thedaian says ...
May 6, 2013 @ 8:40am

Seems like a cool game with a lot of content potential, but it all seems to move too fast, and having to type in codes to move to the next level and do stuff, as well as no apparent way to see a full log of the console makes it hard to learn how to play the game.

Jorjon says ...
May 7, 2013 @ 11:06am

The best space exploration game in the competition. Make something more polished and don't use Java.

berkano says ...
May 12, 2013 @ 6:26pm

Hi everyone, I really appreciate your feedback. I got around to creating a "post-compo" version which you can find from the link above, and takes some of your suggestions into account - others I will remember for next compo! :-) Enjoy!

lasergans says ...
May 12, 2013 @ 7:27pm

Cool game :) Impressed by your documentation.

ethankennerly says ...
May 12, 2013 @ 9:46pm

Collecting resources and dodging aliens interested me. If you continue to develop this, I was imagining you're intending to expand this into managing resources somewhat like parts of the ship in Galaxy Trucker and colonizing a planet.

Spelchan says ...
May 15, 2013 @ 5:48pm

Very impressive for 48 hours. I think there are some ways you could have simplified the game a bit more. I also hope that you continue working on this game.

AlexFili says ...
May 17, 2013 @ 11:32am

Fantastic, there is a lot to see here and it's clearly a game that rewards the player for investing with time. Brilliant job with this, can't wait to see more!

sP0CkEr2 says ...
May 18, 2013 @ 12:23am

it was good -- but not my type of game -- great job

deathray says ...
May 19, 2013 @ 6:22pm

The intro is very confusing, but the gameplay is very satisfying.

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