April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Composition with Yellow, Red, and Blue

by DaveDobson - 48 Hour Compo Entry

I used minimalist painter Piet Mondrian as my inspiration for the game. It's also minimalist in that you are playing a blue square under attack by an abstract impressionist splatter painting. It's still more minimalist, gamewise, in that you don't actually control the square directly; instead, you have three buttons that all do essentially the same thing, affecting the environment for the blue square.

And it's also a love story, of sorts, if you can sit through the too-long intro.

Controls are the 1, 2, and 3 number keys. That's it. You can skip ahead or go back to earlier levels, or restart your current one, by clicking on the arrow buttons at the lower right.

Written in JavaScript (HTML5) using the Crafty library (http://craftyjs.com). My own art (GIMP and PowerPoint) and sounds (GoldWave audio).

Let me know what you think!

EDIT: 5/1/2013 - I figured out what was making sound not play in Firefox and some other browsers, so I made a typo fix as permitted in the rules (just needed to add two square brackets to make it work).

Downloads and Links




erdos says ...
Apr 29, 2013 @ 2:48am

This is really fun! You introduce new features in the perfect spots, at first I was like "ok bed time", then i was like, "ohh what's this thing/keep playing"!

Broxxar says ...
Apr 29, 2013 @ 2:57am

Very interesting. Love the home made sound fx, especially the "Oh yyeeahh".

The pull of the nodes felt a bit weak at times, which became especially apparent when the areas that kill you were introduced.

eterps says ...
Apr 29, 2013 @ 3:00am

Awesome! Love the clone mechanic in the later levels

tnovelli says ...
Apr 29, 2013 @ 3:23am

The duplicator thingy... not after 48 hours of coding.. maybe tomorrow, heh.

daniel says ...
Apr 29, 2013 @ 3:40am

Fun and quite tricky gameplay :)

avidgamerNino says ...
Apr 29, 2013 @ 3:52am

Great game, I still don't know If I like being able to skip the levels. But I did it.

justin35f says ...
Apr 29, 2013 @ 4:21am

Great game! So many games this time with color being a center of focus/mechanic. Game progression was very good.

paulopn says ...
Apr 29, 2013 @ 4:46am

Controllable gravity sources...Amazing AND a lot of fun!

lun says ...
Apr 29, 2013 @ 5:49am

Nice game :) it was very funny

flyingrobot says ...
Apr 29, 2013 @ 6:13am

nice game. cool mechanics!

martijn says ...
Apr 29, 2013 @ 7:34am

Fun, original, overall good game

Tozy says ...
Apr 29, 2013 @ 8:29am

at first the interface puzzled me a little, then i read the description, then the physics puzzled me a little... then i kept playing and enjoyed a nice level design progress.

Yacodo says ...
Apr 29, 2013 @ 9:27am

Really enjoyed this compo, nice game mechanism : really fit to the theme.
I got a small screen so I had to fullscreen my browser to play it.

Muu? says ...
Apr 29, 2013 @ 9:39am

Slow paced fun and clever level design. I really liked this entry.

sanojian says ...
Apr 29, 2013 @ 9:58am

Clever game with great mechanics. Nice original sounds. Audio did not work for me in Firefox but did work in Chrome.

Apr 29, 2013 @ 10:33am

Surprisingly good! Thanks. :)

Yezu says ...
Apr 29, 2013 @ 11:51am

That's how a minimalist game should look like :D

Magewalkr says ...
Apr 29, 2013 @ 2:41pm

lol very interesting man very cool well done :D

HelkeGames says ...
Apr 29, 2013 @ 3:09pm

I love this game, well done! Congrats :)

Diamonde says ...
Apr 29, 2013 @ 3:27pm

Very solid gameplay. I really like it!

fishbrain says ...
Apr 29, 2013 @ 4:41pm

My brain hurts.

Andy Go says ...
Apr 29, 2013 @ 4:50pm

Very dood LD in such a short time.
The mechanics are good also.
Congrats :)

infernet89 says ...
Apr 29, 2013 @ 4:58pm

I felt a little uncomfortable with controls, but it was a really clever gameplay idea!

Apr 29, 2013 @ 5:27pm

Cool idea, good execution! Sadly it doesn't seem to play the sounds in firefox...

SenorDiablo says ...
Apr 29, 2013 @ 5:35pm

beautiful fun game.

stefenism says ...
Apr 29, 2013 @ 6:14pm

For some reason I couldn't hear any sound. But that alright because I didn't need it. This game was very entertaining. I really enjoyed it. I'd love to see this on the market someday.

iamorim says ...
Apr 29, 2013 @ 6:54pm

Nice!! I played the whole game and had a lot of fun :)

Skywilly says ...
Apr 29, 2013 @ 8:39pm

Beautiful concept ;)

runonthespot says ...
Apr 29, 2013 @ 8:42pm

Great fun. The gravity control mechanic was satisfyingly imprecise.

Msquirrel says ...
Apr 29, 2013 @ 8:51pm

Nicely done, nicely polished

Galvesmash says ...
Apr 29, 2013 @ 9:56pm

Awesome Game! Easy to play! xD

KunoNoOni says ...
Apr 29, 2013 @ 10:10pm

What an interesting and amazing game you made. Very good use of Theme.

klianc09 says ...
Apr 29, 2013 @ 11:04pm

Very cool game. And it looks really polished. But could you make the intro the next time a little bit shorter?

theomnis says ...
Apr 29, 2013 @ 11:13pm

That level change animation blew my mind!

Zccc says ...
Apr 29, 2013 @ 11:20pm

Very fun and great ideia!

jackspinoza says ...
Apr 29, 2013 @ 11:42pm

great, this really worked for me. the sounds really complimented the gameplay (oh yeah) and the use of Mondrian really fit naturally into the game. good stuff.

Angerus says ...
Apr 30, 2013 @ 9:48am

Clearly a good idea, concept, realizations and use of the theme. More important, I had a lot of fun playing it and I'm just fond of the way you use the Mondrian's painting!Really, great little game!

anatolat says ...
Apr 30, 2013 @ 2:07pm

Original idea and nice implementation.

metadept says ...
Apr 30, 2013 @ 4:07pm

This is great! The puzzle mechanics are surprisingly challenging and interesting, and the graphics and sounds do their jobs well. The later stages get hard, but not too hard; I think the balance is about right. I think my favorite part is the stage transitions. My only complaint is that on one of the later stages the 3 attractor is on the left side and the 2 is on the right, making it a little counterintuitive. Nice job, though!

mildmojo says ...
Apr 30, 2013 @ 8:32pm

Good to see another CraftyJS entry. =)

Great use of simple animation to make the game feel alive during setup and level changes. I like the physics a lot. They're a bit floaty but it makes the control feel good.

I'm guessing you skipped sound, which is understandable but unfortunate. It'd be great to hear some blips when the square bumps into walls, even if they're just sfxr-generated.

Puzzlem00n says ...
Apr 30, 2013 @ 9:21pm

Haha. The love story is a bit long, but it's appreciated.

I made a Mondrian/De Stijl game too, but you stuck closer the the whole "Composition #10" vibe.

The mechanics are pretty nice. I agree with metadept on that counterintuitiveness.

DaveDobson says ...
Apr 30, 2013 @ 9:23pm

Thanks for the great feedback and kind comments. Sorry about the sound problems - there are a lot of sound effects (13 of them, I think), but they're not playing properly in the current version of Firefox on Windows. Not sure why that is - I'm looking into it with the Crafty development community.

DaveDobson says ...
May 1, 2013 @ 4:50am

EDIT: 5/1/2013 - I figured out what was making sound not play in Firefox and some other browsers, so I made a typo fix as permitted in the rules (needed two square brackets to work).

TehSkull says ...
May 1, 2013 @ 6:10am

All I have to say is: "AWUWUWU AWUWUWU"

DaveDobson says ...
May 1, 2013 @ 6:42am

TehSkull - that's awesome :-)

May 1, 2013 @ 9:30pm

First game I play in this comp, and it's a zinger! The attractor mechanic is innovative (at least in my experience), and the gameplay is fun and challenging, with enough new features added to keep my attention. The combination of simple-but-colourful graphics and tough gameplay reminds me of the freeware games I'd play on my dad's computer way back when.

Going with the minimalist theme, I like how the villain is a lot more complex-looking than the good guys. Er, squares.

Seriously, my only complaint is that the cutscenes are a bit overly-long. Also it's a bit hard, but that might just me being bad at this.

Kudos for a great little game.

ashdnazg says ...
May 3, 2013 @ 3:50pm

Wonderful and challenging!

meszka says ...
May 3, 2013 @ 6:16pm

Damn you splodgy rectangles! I like the movement mechanic. Some of the levels are a bit frustrating but overall I think the difficulty level is good.

SnoringFrog says ...
May 3, 2013 @ 8:49pm

Very nice! Never would have expected a game like this to have much story to it lol. Interesting mechanics, a few levels were a bit challenging, but overall it wasn't difficult at all.

kurrik says ...
May 4, 2013 @ 7:12am

I really liked this one. The mechanic made sense but the puzzles made the game challenging. The sound effects make me laugh. It had a story! Great work!

whilefun says ...
May 5, 2013 @ 4:50pm

Hah, I love the audio! "OH YEAH." :D Very interesting idea, too. I found the mechanic hard at first, but got used to it and it works well I think. I did have the blue block get stuck a couple times on the wall though, which meant I had to restart the level. The upside of course that the levels were nice and short, so it wasn't a hassle. Good work :)

DaveDobson says ...
May 5, 2013 @ 7:07pm

@Everybody - thanks for the kind words and useful suggestions.

@Whilefun - I'm glad you liked it - if you see this, can you tell me what browser you were using? I have played it a ton since the compo ended, and haven't had any issues in Chrome for Windows, but I haven't tested extensively on other browsers. Was it stuck on a vertical wall, or a horizontal wall, and was it resting on the wall or through it? Thanks!

Xanjos says ...
May 8, 2013 @ 12:02am

I really loved how you've incorporated Mondrian's art style into your level design plus those are some of the best recorded sound fx I have ever heard :D

f7f5 says ...
May 11, 2013 @ 5:23pm

This is my favourite game so far! Original controls, difficult enough to provide a challenge, yet so addictive I had to finish it.
[but I think I'm getting sick of this Mondrian guy... :D]

DaveDobson says ...
May 12, 2013 @ 6:27am

@f7f5 - thanks for the very kind words. Re: Mondrian - Yeah, I know - I thought other people would use it too, but I didn't realize just how many.

Sebastian says ...
May 12, 2013 @ 6:43pm

I'm terrible at this, but I found it very fun nonetheless.

kill0u says ...
May 13, 2013 @ 12:09pm

Fun :)

Jhelle says ...
May 13, 2013 @ 1:18pm

Fun game. Didn't enjoy the tacky sounds but enjoyed the gameplay features. Good job.

Sylvain.p says ...
May 14, 2013 @ 7:47pm

Nice idea. Hard to understand at beginning.

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