April 26th-29th 2013 :: Theme: Minimalism
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Tune Locks - Phased - 48 Hour Compo Entry
IF the music is to distracting you are able to mute the background music, If you go into options, just press the music button, and it should immediately stop. Press again and it will restart.
Use O and P to change levels, some later on levels are easier then previous levels, had to push out more levels before uploading!
A, D and Space for jetpack.
Left Arrow, and Right arrow, with Up arrow as jetpack
When in game, Escape will take you back to the main menu
O will be the previous level
P will be the next level
Enter will reset the level
The game will save after every level load, so If you want to play later and continue off from where you left it, you can!
The music can be turned off in options, but not the SFX.
The game begins at a very easy level, designed to teach you, so if you want to learn it as you go, do not read how to play!
Made in Java with LWJGL, not sure if Linux or Mac version works, let me know :) The mac and Linux files are bigger in-case they don't work, there's a second way to launch it.
How to Play!
Each purple tile has a tune to it, and so does every door (brown tile).
You must find the same tune purple tile as the door.
More difficult levels may have 2 tune tiles, BUT you only need to press one of them.
The tunes are randomly set to a purple tile each reload of the same level (but the purple tiles stay in the same place) but is coded to make sure the Tune Tile and the Door Tile have the exact same tune, the Key tune will not be generated on the non key Tune Tiles.
The door is only unlocked once the Tune is pressed, and if the door hears a different Tune, it will be immediately locked.
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.