Ludum Dare 26
April 26th-29th 2013 :: Theme: Minimalism
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Tune Locks - Phased - 48 Hour Compo Entry
IF the music is to distracting you are able to mute the background music, If you go into options, just press the music button, and it should immediately stop. Press again and it will restart.
Use O and P to change levels, some later on levels are easier then previous levels, had to push out more levels before uploading!
A, D and Space for jetpack.
Left Arrow, and Right arrow, with Up arrow as jetpack
When in game, Escape will take you back to the main menu
O will be the previous level
P will be the next level
Enter will reset the level
The game will save after every level load, so If you want to play later and continue off from where you left it, you can!
The music can be turned off in options, but not the SFX.
The game begins at a very easy level, designed to teach you, so if you want to learn it as you go, do not read how to play!
Made in Java with LWJGL, not sure if Linux or Mac version works, let me know :) The mac and Linux files are bigger in-case they don't work, there's a second way to launch it.
How to Play!
Each purple tile has a tune to it, and so does every door (brown tile).
You must find the same tune purple tile as the door.
More difficult levels may have 2 tune tiles, BUT you only need to press one of them.
The tunes are randomly set to a purple tile each reload of the same level (but the purple tiles stay in the same place) but is coded to make sure the Tune Tile and the Door Tile have the exact same tune, the Key tune will not be generated on the non key Tune Tiles.
The door is only unlocked once the Tune is pressed, and if the door hears a different Tune, it will be immediately locked.
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