April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Fairly simple game, created after abandoning my first project at about the 24 hour mark.
The idea is to take some over-designed structures, and reduce them to minimalist perfection by removing parts without breaking the whole thing.
Click parts to remove, direction keys to rotate camera, scroll wheel to zoom in and out.
Downloads and Links
Ratings
![]() | Coolness | 60% |
#235 | Theme | 3.89 |
#470 | Fun | 3.08 |
#532 | Overall | 3.19 |
#573 | Innovation | 3.11 |
#713 | Mood | 2.73 |
#798 | Graphics | 2.72 |
#839 | Audio | 2.21 |
#885 | Humor | 1.81 |
Comments
Cooldown is so that you can't just pull out all the pieces when it is falling. I'll agree it is annoying though, perhaps checking that all pieces have low velocity would work.
Great use of theme, and a really nice puzzler - enjoyed it enough to beat all your par times :) Would be nice to have more camera control, and maybe a metagame where beating par scores earns you special moves where you can remove two bricks at once? Loads of potential for interesting problems here.
Nice physics puzzler! I like how the levels have a mix of puzzles with definite right solution and more freeform deconstruction. One thing I felt was missing was ability to tilt the camera, I kept dragging the screen with right mouse button to no avail.
Fun game, like playing with blocks. Would flow better if the timer was shorter
I wasn't a huge fan of the cooldown. Once my structure toppled I didn't actually lose either, I just had to slowly keep removing things until the cube fell through, which took a while.
Nice game, would need some music, however... Did you make any use of the features of the UNITY PRO trial version? I didn't notice any... :)
I like this game, very tricky and challenging! Would be nice to be able to control the pitch of the camera or have it orbit instead. I think the cooldown is a little too long.
Hmmm. Interesting implementation of minimalism =)
I like your puzzle-physics game mechanics. But it seems to impossible to "deconstruct" all level...
Anyway good job, man!
Very addictive gameplay. I know that the cooldown is necessary, so the player doesn't click pieces away while the glowing box is falling, but it is nonetheless annoying. Perhaps make a check if pieces are moving - if so, there is a cooldown, if not, the player can progress clicking. Good work! If you make a post-compo version, add music :D
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It fits the theme well for obvious reasons, and you somewhat have to think when minimizing which is fun!
What I didn't like was the cooldown, I don't see how it's necessary.
Well done though!