April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Minimize This!

by CMaster - 48 Hour Compo Entry

Fairly simple game, created after abandoning my first project at about the 24 hour mark.

The idea is to take some over-designed structures, and reduce them to minimalist perfection by removing parts without breaking the whole thing.

Click parts to remove, direction keys to rotate camera, scroll wheel to zoom in and out.

Downloads and Links




Kiwiboi says ...
Apr 29, 2013 @ 9:21am

It fits the theme well for obvious reasons, and you somewhat have to think when minimizing which is fun!

What I didn't like was the cooldown, I don't see how it's necessary.
Well done though!

CMaster says ...
Apr 29, 2013 @ 9:26am

Cooldown is so that you can't just pull out all the pieces when it is falling. I'll agree it is annoying though, perhaps checking that all pieces have low velocity would work.

Winterblood says ...
Apr 29, 2013 @ 11:12am

Great use of theme, and a really nice puzzler - enjoyed it enough to beat all your par times :) Would be nice to have more camera control, and maybe a metagame where beating par scores earns you special moves where you can remove two bricks at once? Loads of potential for interesting problems here.

kyyninen says ...
Apr 29, 2013 @ 11:20am

Nice physics puzzler! I like how the levels have a mix of puzzles with definite right solution and more freeform deconstruction. One thing I felt was missing was ability to tilt the camera, I kept dragging the screen with right mouse button to no avail.

DustyStylus says ...
Apr 29, 2013 @ 2:42pm

Reminds me of Jenga a little bit! Nice puzzler. :)

JaJ says ...
Apr 29, 2013 @ 3:26pm

Great use of the theme! May be the best use of theme yet.

Apr 29, 2013 @ 4:05pm

Solid puzzler!

mushbuh says ...
Apr 29, 2013 @ 7:58pm

Pretty fun, could benefit from an orbiting camera though

RARoadkill says ...
Apr 30, 2013 @ 11:44pm

Fun game, like playing with blocks. Would flow better if the timer was shorter

GertJohnny says ...
Apr 30, 2013 @ 11:48pm

I wasn't a huge fan of the cooldown. Once my structure toppled I didn't actually lose either, I just had to slowly keep removing things until the cube fell through, which took a while.

Apr 30, 2013 @ 11:49pm

Nice game, would need some music, however... Did you make any use of the features of the UNITY PRO trial version? I didn't notice any... :)

ddionisio says ...
May 1, 2013 @ 5:46pm

I like this game, very tricky and challenging! Would be nice to be able to control the pitch of the camera or have it orbit instead. I think the cooldown is a little too long.

SaintHeiser says ...
May 6, 2013 @ 1:00pm

Hmmm. Interesting implementation of minimalism =)
I like your puzzle-physics game mechanics. But it seems to impossible to "deconstruct" all level...
Anyway good job, man!

Jeremias says ...
May 11, 2013 @ 4:53pm

Very addictive gameplay. I know that the cooldown is necessary, so the player doesn't click pieces away while the glowing box is falling, but it is nonetheless annoying. Perhaps make a check if pieces are moving - if so, there is a cooldown, if not, the player can progress clicking. Good work! If you make a post-compo version, add music :D

Xanjos says ...
May 17, 2013 @ 11:56pm

Pretty nice 3d take on a physics remover puzzle game.

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