April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by 16Skittles - 48 Hour Compo Entry

Well, I'd like to say that I competed in LD8 rather than LD48. After realizing the technical issues posed by my original engine, I recoded my engine from the ground up this morning. Almost all my work from the previous 40 hours was lost.
More info can be found in my blog post. Standard WASD controls, R to reload, mouse to shoot. Don't die.

Downloads and Links




Apr 29, 2013 @ 10:02pm

Augh, it sucks to lose so much work.

tudd says ...
Apr 29, 2013 @ 11:19pm


Pretty cool! even better: eight hour game! :D :D :D

Maybe next time you could try sound effects - a great generator is at http://superflashbros.net/as3sfxr .

Graphics: might want to use the rectangle tool next time on the player. But other than that they're nice.

One thing that ruined it was that enemies took millions of hits to kill. Maybe it's just me not pressing the mouse button fast enough :P

Anyway, great game!

wademcgillis says ...
May 3, 2013 @ 1:17am

After a certain point I started to lose health even after I was clearly not being shot by anyone, and then I died. Do some enemies have bullets that travel through walls?

Rafael Sales says ...
May 3, 2013 @ 7:01pm

Cool game. Congratz!

lorancou says ...
May 13, 2013 @ 12:31pm

Well, it crashed a few times before accepting to launch. Played a bit and YOU WIN THAT IS ALL. So, next time, try to use an existing engine and concentrate on the game ;)

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