December 14th-17th 2012 :: Theme: You are the Villain

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Skeleton's Revenge

by Dr. Mo - 48 Hour Compo Entry

Skeleton's Revenge is a 2D platformer where the standard platformer enemy and hero tropes are reversed. A hero and his goat have killed your master, and the only thing you have left is to get revenge! You're a skeleton that's immune to spikes and doesn't get knocked back when hit. Your enemies are platformer hero archetypes, and as such, spikes kill them in one hit, and they get knocked back when they take damage. Fans of old Nintendo Hard games know that it's not the damage that kills you, but it's the being knocked off a platform into spikes or a bottomless pit. Have fun turning the tables on 2D platform mechanics! The game only takes about 3 minutes to complete, but it gets pretty difficult!

Left/right, A/D, gamepad left/right - move
L, gamepad button 1/4 - jump
K, gamepad button 2/3 - throw bones

Renoise is awesome and I'm really happy with how the music turned out. The nice sound effects were generated with Bfxr and the graphics were all done in GIMP. I used Game Maker 7 because it's what I know, but sadly, it only compiles for Windows. If someone would like to port this to other platforms, drop me a line at

As before, I did a few blog posts, this time with playable versions of the game each step of the way. That's at

Downloads and Links




Msquirrel says ...
Dec 17, 2012 @ 7:59am

This was quite fun and quite challenging, Nicely done :)

h.attila says ...
Dec 17, 2012 @ 8:46am

Good idea, very challenging game.
I also liked the monochrome presentation and the sound effects.

Logun says ...
Dec 17, 2012 @ 9:01am

Simple and fun. A cool LD game.

Quarry says ...
Dec 17, 2012 @ 2:56pm

I'm not sure but I enjoyed it a lot :D

GFM says ...
Dec 17, 2012 @ 6:43pm

I'll never again complain from the enemies damaging me on touch... that is so much fun! =D

My only complain is that the holes are too big... if you don't jump at the exact moment, you will fall... =/

Dr. Mo says ...
Dec 18, 2012 @ 4:22am

Yeah, I made a last minute change to the player character's width so that he could fit though one-block wide gaps, but in turn that made those jumps a lot harder. I did some testing just now, and that first jump in the third area is a two frame window. Sorry about that. The goats can make it!

Hume says ...
Dec 18, 2012 @ 5:25am

Don't have access to Windows at the moment, but I'll be back.

Spelchan says ...
Dec 18, 2012 @ 5:51pm

A bit too difficult for me but interesting.

raarlac says ...
Dec 18, 2012 @ 6:03pm

It'd the first game that the enemies die to spikes and you don't! lol
also, nice gamepad implementation. Loved it

Dec 19, 2012 @ 1:11pm

Fun and difficult game.

Robotic says ...
Dec 23, 2012 @ 5:37pm

Hehe, nice game, difficult and smoothly executed !

sclark39 says ...
Dec 23, 2012 @ 6:35pm

Failed to download. :(

zenmumbler says ...
Jan 4, 2013 @ 6:11pm

My hands are still cramping from the arrows + KL combo, ow. I liked that the rules were as normal, i.e. they git hit by me and spikes, and I only get hit by weapons, good good. Also, of course going left instead of right. I did ragequit after the 10th missed jump that looks normal but is actually almost pixel precise. Plz 2 let me jump further. Good music and sounds.

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