December 14th-17th 2012 :: Theme: You are the Villain

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Plebs vs. Mobs

by Kurt - 48 Hour Compo Entry

(By Pleb house I mean the house with the heart and health bar.)

Also, WASD to walk, in case that wasn't obvious.
Hold the SPACE BAR to attack! Don't tap it repeatedly, you'll embarrass yourself.

Downloads and Links




Dec 17, 2012 @ 8:47pm

Enjoyable romp! Really like the dynamic fire and the interaction between the agents, almost a puzzle-ish aspect to it. Plays super slick. Particularly like the whole "putting the fire out in water" mechanic. Sadly try as I might I couldn't seem to make it attack? Or not obviously anyway; prob just me though. Nice effort! -J

Starspell says ...
Dec 17, 2012 @ 8:49pm

This game isn't particularly well explained. I never found the house with the heart and the health bar, I did get really confused about the different people. For the first few runs I couldn't tell who was on my side. And even when I could I didn't really know what I should be doing.

The graphics in the game are quite nice however.

EatenAlive3 says ...
Dec 17, 2012 @ 8:49pm

Very innovative, I like the idea of taking control where the AI leaves off. However, half of the time I had no idea what was going on. Also, the Plebs were very difficult to get past, and I couldn't figure out how to damage them. Fun, though!

jujule says ...
Dec 17, 2012 @ 8:53pm

I didn't really understand what was happening. I like the graphics and the atmosphere though.

Kurt says ...
Dec 17, 2012 @ 9:30pm

Ah, sorry about the attacking thing; should mention it's hold down the space bar to attack; it was too tedious pressing it repeatedly! The house is in the center of the map.

strong99 says ...
Dec 19, 2012 @ 8:46pm

Plays rather nice, I liked the interaction between mobs and pleb. Enjoyable!

Cabral says ...
Dec 20, 2012 @ 11:07pm

This was way too confusing, I could barely play it. There's a whole lot of reasons for this; there's a whole lot of dudes running around and you can't figure out who's what, there's more than one house, there's little indication of whether you're attacking or not, you're not told what the items are for and there are empty slots, there's a gold counter but no shop... At one point the health bar of the house disappeared and I was even more confused (was it a bug?).

It's not necessarily terrible for a game to be confusing, but in this case I simply didn't have fun with it. The graphics and the sounds were nice, though.

Kurt says ...
Dec 21, 2012 @ 12:39am

@Cabral I assume the player can figure out that the guys who look like you are on your side. Gore (red dots) come out of whoever is being attacked. The house with the heart and health bar are the one to attack. The gold counter was meant to have a shop but I didn't have time to implement it. And the reason for the health bar disappearing is because the amount of health the house had was less than 10.

DaGamesta says ...
Dec 22, 2012 @ 12:05am

Somewhat confusing at first. If you require using wasd to move, you shouldn't use z to use items, it's kind of awkward. Aside from that, it's actually quite interesting, and I can tell a lot of work was put into it, especially for the 48 hour compo. Keep up the good work, but work on the intuitiveness of your gameplay and the feel of your game.

raincole says ...
Dec 24, 2012 @ 10:55am

the gameplay isn't clear. what are these items? how to get them?

SuperDisk says ...
Jan 5, 2013 @ 6:37am

No idea what I was doing. Controls say that I use space to use items, but it seems like Z and X to me.

RawBits says ...
Jan 8, 2013 @ 1:16am

I don't get what to do with the items and how to get more. Controls are very awkward!

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