December 14th-17th 2012 :: Theme: You are the Villain

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Save the princess

by GFM - 48 Hour Compo Entry

The evil king kidnapped the princess!
You, as a great knight, must save her!
Or must you?
Do you know what drove the evil king to kidnapp her?
Perhaps this story isn't as simple as it seems...

There are 6 possibles endings, depending on your actions (they are very simple, though....)

Sorry, didn't have time for sounds/music... >_<

Instructions on the game...
Move with the arrow keys.
Attack with X and C.
Switch weapons clicking on it's icon.

If you aren't sure how to get all the endings, perhaps the "useless" staff has some use, afterall...

Downloads and Links




Cthu says ...
Dec 17, 2012 @ 1:37pm

Nice graphics!

gameXcore says ...
Dec 17, 2012 @ 1:38pm

I'm not entirely sure why the evil king would give directions to unlock the castle :p

Smaxx says ...
Dec 17, 2012 @ 1:39pm

Hm... I like the looks, but the hit boxes feel unfair (i.e. it's too easy to get hit; especially while moving). Also, what makes you the villain? Is it in the story?

Idovoodoo says ...
Dec 17, 2012 @ 1:41pm

Killed by Squasher. I am a sucker for any game of this style, good fun =)

Zazibar says ...
Dec 17, 2012 @ 1:43pm

Fun game, I feel that the theme could have been incorporated in a better way though.

Datw says ...
Dec 17, 2012 @ 1:47pm

I'm not sure if I'm the villanous villain or the heroic villain or even the villanous hero D:

Sam Driver says ...
Dec 17, 2012 @ 1:54pm

Nice work making so much in the time allowed. There's a couple of places where the text is misleading, but made it through to the end. I got the "failed to be evil, failed to be good" conclusion, which sounds about right.

Gornova says ...
Dec 17, 2012 @ 9:39pm

My thought is: you need more time to polish it. It's a really good foundation for a good game, but need another time.
I know, it's hard build a good game in 48 hours, do you consider next time a Jam instead?

Mava says ...
Dec 17, 2012 @ 9:39pm

I really like the mood in this game, I feel like I'm alone in the world like in Zelda 1. Well done for making an epic feeling game in such a short time.

Winterblood says ...
Dec 17, 2012 @ 9:45pm

Plenty of interesting content, but hard work getting to see any of it because the combat is so flaky - needs better feedback when you hit or get hit, feels very random. Shame 'cos I'd like to have found all the endings. Mechanics a bit weak, but clearly lots of hard work on the structure and narrative!

Dec 18, 2012 @ 5:48am

cool take on this classic genre, i agree with the comment about the hit detection being a bit unfair, you basically take a hit no matter what when you try to attack a monster. That aside, this is really well executed for only 48 hours.

CappaGames says ...
Dec 18, 2012 @ 5:50am

Nice game, found it a bit difficult though.

Dec 18, 2012 @ 3:59pm

The combat is a bit clunky.

michax says ...
Dec 19, 2012 @ 6:53am

Enjoyed wandering around!
It would be nice to get some sounds or blood when hited by enemies.

Ariake81 says ...
Dec 19, 2012 @ 4:10pm

lovely work! brings back those fine zelda game memories :)

bentog says ...
Dec 19, 2012 @ 5:16pm

I like the art and the Zelda I style. Some audio would be good...

illugion says ...
Dec 19, 2012 @ 6:42pm

The game is really nice, you should take some time and polish it later :D

bach says ...
Dec 19, 2012 @ 6:43pm

This was obviously quite ambitious. This is a great foundation, but unfortunately does feel a bit rushed. Keep it up!

Andrey Pradun says ...
Dec 19, 2012 @ 6:43pm

Nice game, but it is pretty hard to attack enemy without hurting yourself.

raincole says ...
Dec 19, 2012 @ 6:47pm

The gameplay is good enough for me. But the genre has been too corny.

fishbrain says ...
Dec 21, 2012 @ 2:26pm

Very cool! Nice RPG feel.

ilo says ...
Dec 23, 2012 @ 12:20am

I like the presentation style, but like others I found the hit detection frustrating.

Also, having to use the mouse to change weapons feels wrong.

lukeeckley says ...
Dec 31, 2012 @ 6:24am

I really like the graphics.

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