December 14th-17th 2012 :: Theme: You are the Villain

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Final Boss

by Sheep - 48 Hour Compo Entry

The game got too buggy, and I was absolutely not in the mood to repair it. So I finished it, and here we go.
You can't complete the game, nor can you get any score.

I learned a lot though, so I guess it was a succesfull Ludum Dare. Better than last time. Anyways, hopefully I will be able to actually finish my game next time.

See ya!


Controls: Mouse buttons

Downloads and Links




Sheep says ...
Dec 16, 2012 @ 10:08pm

I need to stop making games that contain complex AI :/

zenmumbler says ...
Dec 18, 2012 @ 4:35pm

Ha, it's sad you couldn't finish this, because the premise is cool and fun. I like the Dr. Wily like death machine I'm in with a bunch of hapless meatsacks trying to gun me down. If you have time, please work on this some more for a post-compo version!

DeathBySnail says ...
Dec 19, 2012 @ 3:09pm

Liked the AI. Found it a little hard to punch the buggers. Awesome!

fishbrain says ...
Dec 19, 2012 @ 4:30pm

There is something very cool in this concept though! Very nice graphics too!

Sheep says ...
Dec 20, 2012 @ 11:27am

Thanks for the nice comments! I´m thinking about working more on it, changing it a bit. Maybe a multiplayer where one can play as the hero. But I can't promise.

Puzzlem00n says ...
Dec 21, 2012 @ 2:48am

Ah, the player controlled boss-fight. I've been looking for something like this, even if it's unfinished. Good stuff, better luck next time.

Dec 28, 2012 @ 4:29am

Even if this isn't finished, it's still as much fun (or more) than other games that were finished. Really neat idea, and a lot of potential. I'd love to see real chain physics on the hands, or some powerups, or different hero types.

Mago says ...
Jan 3, 2013 @ 2:06pm

Preety cool and promising concept. Too bad you didn't finish it. Better luck next time.

Benjamin says ...
Jan 4, 2013 @ 9:54pm

Even unfinished this game is cool ! I think that you were only few steps away of a finished entry :
- Hit animations on boss
- lifebars
- maybe a bit of leveldesign with 3 differents hero to beat ? ( just change gfx, firerate and jump height is enough )

They're very simple tasks compared to the huge ammount of work you had on this punch animation and hero behaviour.

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