December 14th-17th 2012 :: Theme: You are the Villain

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by Kharza - 48 Hour Compo Entry

Use Escape or Back on 360 controller to pull up a pause menu for options.

This is a little adventure game of sorts, quite short, similar to my other entries. I fixed some stuff in the libraries I was using so I put them together with the game and source.

Hope you like it!

BTW for those of you on winxp or with only directx 9, here's a reach version that should work. I have no way to test it though:

And if that doesn't work, here's a run through on the tube

Downloads and Links




NostraDamon says ...
Dec 17, 2012 @ 8:41am

That was a nice experience, but I saw no difference between the two teleporters at the end. I was expecting 2 different endings?

Edocentrique says ...
Dec 17, 2012 @ 5:20pm

what a world full of mysteries

Kharza says ...
Dec 17, 2012 @ 6:34pm

I struggled with what to do about the ending for awhile, but by then I was dead tired. It is always a good idea if doing something story related to write it first thing while you are still somewhat able to think.

I did write most everything first thing, but had plans for a few more levels (including some beyond the gates), so I had to somehow fix it. I sat drooling stupidly at the screen for a bit then decided "I'll add some goats!" :)

Zanzlanz says ...
Dec 17, 2012 @ 10:55pm

Wow this is a great game! I really loved how you put the sky and landscape in it too; it's something I always LOVE games to have, but never see. The lighting was great, and the story was powerful. Very good job :)

Mava says ...
Dec 17, 2012 @ 10:59pm

Nice graphics and very moody too

aeveis says ...
Dec 17, 2012 @ 11:07pm

Very nice, though the narrative felt like it was telling me directly rather than how someone might think if they remembered something (sort of like, oh I remember: <give specific details about the character's past>) which brought me out of the experience a bit. I like the choice at the end though, the text popping up makes you think about your choice a bit more.

tompudding says ...
Dec 17, 2012 @ 11:13pm

This was very impressive for 2 days! The lighting and shading looked great, and the journals were evocative.

nathanj439 says ...
Dec 17, 2012 @ 11:25pm

Great job on the mood and story. It really drew me in.

Kharza says ...
Dec 18, 2012 @ 1:22am

Wow you make me feel great, thanks for the lovely comments. Aeveis, that is very helpful. I love writing and used to be good at it, but I need a lot more practice.

zenmumbler says ...
Dec 18, 2012 @ 9:40pm

Can't play High-profile XNA games, only have DX9..

Kharza says ...
Dec 18, 2012 @ 10:58pm

Uh oh I forgot about that. I will try to build it in Reach mode and post it soon. Have to shrink some textures and stuff.

Kharza says ...
Dec 18, 2012 @ 11:22pm

Posted a link above to a reach version, let me know if it works. I don't have a machine to test it on.

Rex Peppers says ...
Dec 19, 2012 @ 4:00pm

Can't play windows games... enjoyed the timelapse.. any chance you could upload a recording of you playing the game?

Kharza says ...
Dec 19, 2012 @ 9:02pm

Sure! I'll do that for my postmortem.

pighead10 says ...
Dec 19, 2012 @ 10:49pm

Great atmosphere, especially with the music. Gameplay was solid. I took the blue pill!

Alex Rose says ...
Dec 20, 2012 @ 1:50am

I couldn't complete it :P .

I really enjoyed what I saw though. The graphical style reminded me of the old Viridian and Crimson rooms.

Nice physics, really nice graphics. The font could've been better though. All in all, a great entry.

Kharza says ...
Dec 20, 2012 @ 6:17am

There's an elevator in the corner of the 2 story office type room. I think a bunch of people miss it. It plays a sound when it kicks in but if you have sound off I guess it is easy to miss.

Eniko says ...
Dec 21, 2012 @ 6:11am

Really liked the story and mood, and like last time the graphical style. ;) Kind of sad that the story ends so soon and there isn't a little epilogue or something based on the choice you make.

Was really thrilled to see someone add an inverted mouse option but unfortunately it didn't seem to do anything. :(

Kharza says ...
Dec 21, 2012 @ 2:55pm

Oops, I think I only tested it for gamepad! Thanks! I'll fix that in my lib

BrothersT says ...
Dec 21, 2012 @ 10:29pm

Pretty good. Lift wasn't very obvious to me. Apart from that, well laid out.

ratking says ...
Dec 22, 2012 @ 12:08am

Very nice entry, even though I didn't quite understand why there was fighting at all. Wouldn't be needed at all. ;)

Cake&Code says ...
Dec 29, 2012 @ 7:58am

The tone throughout the game is very well done! It feels melancholic and familiar, though distinctly alien and a bit hostile.

The unfolding narrative is good, if a bit blunt, and though getting the staff doesn't make me powerful I think it isn't supposed to. The character has fallen from power and a simple staff isn't going to restore them. Very well done there.

The ending reminded me a lot of Half-Life. The choice is made, but the consequences are not fully clear.

I hope to see a sequel and/or expanded game :3

zenmumbler says ...
Dec 29, 2012 @ 10:13pm

Played with the Reach profile and it works fine, thanks!

Nice tone and weird colourful but almost 4-bit color style. It creates an odd atmosphere of an alien world. I like how the various things I encounter are clearly explained even if that means I very quickly regain my memory in this world. That's fine for such a short game.

cardboard says ...
Jan 6, 2013 @ 8:20pm

That was really cool! I really like the shading and level layout. Having to kill the goats didn't really make much sense to me though.

Cryovat says ...
Jan 7, 2013 @ 11:30pm

The elevator took me some time to figure out, but apart from that, it was a wonderful experience. Really enjoyed the narrative.

I liked the melancholic atmosphere and the sense of mystery. I agree with the remarks about the narrative being unsubtle, and the combat scene felt like it didn't belong, but apart from that, excellent work! Had to play it twice for both endings. :)

Kharza says ...
Jan 8, 2013 @ 2:24am

Thanks for the good marks! I'm quite pleased. And the goats were a last minute thing. I knew I didn't have time to do 2 proper ending areas, so I decided on a whim to add some goats, and then left the ending "open"

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