December 14th-17th 2012 :: Theme: You are the Villain

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by Norgg - 48 Hour Compo Entry

Make your mark.

Made from haxe, nme, nape and bfxr.

Downloads and Links




jahlgren says ...
Dec 17, 2012 @ 10:51am

Fun game. Confusing at first

Peltast says ...
Dec 17, 2012 @ 11:09am

Wow, really nice. It was fun just messing with the little ecosystem, finding the best way to pick off citizens without being spotted, keeping enough citizens so new people are added, and so on.

Closest I've gotten so far is 93% glory. Really good job!

aeveis says ...
Dec 17, 2012 @ 11:10am

Pretty fun! I was eventually able to get the big tower statue :) Had to be very sneaky (had to push people off to the side and covert them slowly one by one)

raincole says ...
Dec 17, 2012 @ 11:15am

A house can 'bear' child even if his parents are dead... lol
Anyway this is a creative game. I love ecosystem.

Fireblend says ...
Dec 17, 2012 @ 2:51pm

Ah, I remembered this one from an early build you'd linked to in the IRC room. Much more difficult than that one, which is a good thing! Love how much you were able to cram into the game. Pretty fun!

TomSmizzle says ...
Dec 17, 2012 @ 2:58pm

It took me a while to work out that there was a second 'verb' but once I did it got very interesting. really cool.

Dec 17, 2012 @ 3:01pm

Pretty tricky! Like the way the people will gather resources to build their homes. Was confusing at first with no explanation.

pighead10 says ...
Dec 17, 2012 @ 6:11pm

Cannot work out what to do after 10 minutes experimenting... How do you get glory?

vandriver says ...
Dec 18, 2012 @ 2:01am

loved it, the fighting instantly reminded me of watching crossbow dwarves in dwarf fortress, which i adore

aare says ...
Dec 18, 2012 @ 2:09am

I wasnt quite sure what I am doing most of the time, but had fun nonetheless :)

Norgg says ...
Dec 18, 2012 @ 11:50am

@vandriver Oh yeah! I was probably influenced by that but wasn't consciously thinking of it at the time.

emveyh says ...
Dec 18, 2012 @ 4:15pm

Fun to play yet difficult :) The graphics are cool but a bit small, though. Interesting concept and design. Took me some time to understand how to play it. Got 46% glory :)

pighead10 says ...
Dec 18, 2012 @ 4:41pm

Really confusing at first (I thought the space ability was some kind of stealth ability), but once you got into it, it was awesome.

atrodo says ...
Dec 18, 2012 @ 5:15pm

Fun game, just needs a little bit of balance. Everyone else is just so much faster that I found it hard to get far. Well done though.

angrygeometry says ...
Dec 19, 2012 @ 2:03am

ecosystem murder sim... really cool. love pushing villagers into the woods to murder them.

eraldo says ...
Dec 19, 2012 @ 2:20am

I think it is great that the player needs to balance his greed.

lando walters says ...
Dec 19, 2012 @ 2:21am

nice job :)
I got 100%

haxpor says ...
Dec 19, 2012 @ 5:26am

I love shooting arrows in this game, ha ha. Combined it with sound effect, that's perfect.
A little person there is really cute. A bit difficult AI that has skill to shoot us precisely.

BipolarMike says ...
Dec 19, 2012 @ 4:03pm


Got 100% after I realized I can push citizens away from others to quickly pick them off without alerting their friends, and then figured out I can also help build the castle thing :D

Well done, I didn't think I liked it very much until I realized I'd been playing it for 30 minutes, and it had my complete attention, haha. Expand this game plz :)

Dec 20, 2012 @ 12:50am

oh this is fun!

ratking says ...
Dec 20, 2012 @ 3:03pm

I didn't quite understand what was happening, but I like the underlying mechanics (making people evil and so on)! Perhaps some more feedback regarding what gains "glory" would be helpful.

ElScootro says ...
Dec 25, 2012 @ 9:27pm

Wow, really well done!

lotusgame says ...
Dec 27, 2012 @ 10:16am

Cute little game with a good gameplay mechanics. I played 20mn without a pause ! Congrats :)

pl0xz0rz says ...
Dec 27, 2012 @ 3:59pm

Just like everyone else said.

Dec 27, 2012 @ 4:10pm

Very nicely done! I never quite managed to keep a steady supply of workers coming in, and I felt like the little people should be able to "forget" about you if you evade them for long enough, since they are really eager to kill not just you but your minions too.

Very nice little entry!

Norgg says ...
Dec 27, 2012 @ 8:46pm

@recursive frog: Thanks! Having the people forget about you if you evade them for long enough is something I've added to this post-compo, not certain how I'll be releasing that yet though.

Van Merwan says ...
Dec 28, 2012 @ 3:27pm

Haha, helping people in order to increase the population of slaves 30 years later is pure evil.

ceronman says ...
Dec 28, 2012 @ 3:33pm

This is my favorite game so far. Really fun and innovative. I love the small details. Game play is very well thought! And it fits the theme pretty well.

Neonlare says ...
Dec 28, 2012 @ 5:34pm

Bit confusing to start, but was an interesting little game. Psychopathic? Yep.

AyCe says ...
Dec 30, 2012 @ 7:32pm

Interesting idea, very confusing though. It seems you have to "convert" people to build for you? And you can build as well? Didn't fully understand my task but alright. 88 % :)

Joseph Miller says ...
Dec 30, 2012 @ 10:53pm

I love that your minions start building you a tower once they are the only ones left on the map, it was a surprise and I really enjoyed it. I also thought it was an interesting commentary on villainy that it's really the person who influences people to do wrong things that is villainous, not necessarily the people themselves. Overall this was really strong. The graphics were good enough to communicate the story and the sound was engaging. I love that influencing one person is more effective than trying to influence a bunch at once. I feel truly villainous waiting until people are distant from their family to turn them into my minion. I think the only thing I'd say is that there should be more clues as to how the simulation works, because I'm worried that people wouldn't be persistent and won't see all the thought that you put into this.

RosyPenguin says ...
Jan 3, 2013 @ 12:49am

It took me a while to understand what was happening with the lack of feedback, but once I got into it I was hooked. Lots of fun and good use of the theme!

arhpositive says ...
Jan 3, 2013 @ 8:14am

A great idea and nice implementation. :) It was fun trying to make plans on how to separate the villagers. A little more user guidance would be ideal when starting the game.

The game has minor similarities to my entry regarding the environment, this is why it got my attention. :)

jhrrsn says ...
Jan 3, 2013 @ 10:39am

Great idea, but while I enjoy discovering mechanics I feel like it could've done with a little more explanation at the beginning. Really fun once you get it though!

Sestren says ...
Jan 4, 2013 @ 4:47am

Finding the right balance for conversion and learning how to isolate the villagers made for a very fun game.

deathray says ...
Jan 4, 2013 @ 7:31am

Really fun! This is one of the most replay-able games I've played in LD so far. My highest glory was 82% but i also had a nice massacre of 13 men.

Mago says ...
Jan 4, 2013 @ 11:56am

confusing at first, some sort of tutorial, or at least instructions would be nice. After playing a bit and figuring out what you can do it gets pretty fun game

Jan 5, 2013 @ 2:05am

It took some time to understand the game, but after that, it was quite addictive to try to get full glory. ;) Although there didn't seem to happen much after I did. Anyway, great game!

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