December 14th-17th 2012 :: Theme: You are the Villain
In 1811 Ned Ludd was on his way to destroy some machines when a time portal appeared...
Downloads and Links
Ratings
![]() | Coolness | 59% |
#37 | Graphics(Jam) | 4.14 |
#42 | Humor(Jam) | 3.44 |
#92 | Audio(Jam) | 3.25 |
#112 | Mood(Jam) | 3.07 |
#127 | Theme(Jam) | 3.49 |
#147 | Innovation(Jam) | 2.94 |
#202 | Overall(Jam) | 2.86 |
#230 | Fun(Jam) | 2.51 |
Comments
The graphics and the audio were great, but it felt really repetitive.
Loved the ridiculous set up story and graphics on this one, the little smirk on the Luddite's face as he makes yet another futile attempt to kick out a fire was priceless.
Cool game. It looks good and has pretty good audio. Can you actually win the game, or just last as long as possible?
Hey all! This is a shared account, but I'm the one that made the drawrings. Thanks for the words. There is no winning this game, we just thought this was a funny idea. With more time I'm sure we would have gotten to more game goals, but I'm rather pleased with our silly game. My first LD game! -Tony
graphics and audio were good, but gameplay wasn't very enjoyable. Overall nice job though!
Great job! Really nice art and the concept is hilarious!
The art is really funny. It was cool to see a dozen cavemen trying to light the fire at the same time. But the gameplay was a bit repetitive, and it was hard to see where you should actually throw a stone to get a caveman's attention.
The game has some bugs: if the lightning rises the "fire-o-meter" gauge above its max value, the gauge will reset to zero - in effect, you can never lose the game if you keep "machine gunning" gold into the cavemen, so that the lightning always put out fires when they get too close to max.
One very simple thing that would improve this game immensely (besides fixing that bug) is adding a timer, so that the player has some incentive for playing again (beating his previous time).
Thanks for the game!
Fantastic assets, music, graphics. A little repetitive but very humorous! Way to go
That's the kind of game than i like, it's a new idea, i just like it
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Fun game, neat art, ace music. Gameplay was a little tired though, and did you need different buttons for emerging and hiding?