December 14th-17th 2012 :: Theme: You are the Villain
Play as the Ultimate Villain - a black hole! In this fast-paced arcade game, a fleet of ships is sent to stop you before you suck all goodness out of the universe. Through your cunning use of gravity, propulsive ion jets, teleportation, and powerups, destroy the ships by smashing asteroids into them.
Thanks for playing my game! Don't forget to vote!
Made with Lua, Moonscript, and Love2D for MacOSX and Windows.
tips for windows users:
-- you must extract the contents of the zip before playing
-- you must not move the executable away from the folder it's extracted to (shortcuts are okay)
Downloads and Links
Ratings
![]() | Coolness | 82% |
#19 | Innovation | 4.04 |
#49 | Overall | 3.72 |
#58 | Graphics | 4.00 |
#71 | Audio | 3.38 |
#81 | Fun | 3.50 |
#178 | Mood | 3.16 |
#563 | Humor | 1.99 |
#598 | Theme | 2.62 |
Comments
Very impressive, and slick. Slightly unclear how to play at first, though.
That was a fucking sexy as hell hexagon effect you had going on.
Very good! Spot on with the art direction and coherency, and interesting gameplay.
Amazing concept and very polished!
Suggestions: Can i be gentler to the eyes without sacrificing the cool hex graphic style? Also an easy level to start would be good.
How are they even hurting a black hole anyway? :)
Very hard to master, very visually appealing. Hard to believe it was a 48-hour.
Really pretty game and a great concept too. Found it a little difficult though, although I'm generally not great at this kind of game.
Difficult but really neat game! Visuals at the end made me sick, but really nice looking and background music hehehe.
Very fun! It took a few tries to figure out the controls and how the game works.
Excellent. Graphics and sound (and gameplay) are simple but very well polished. Controlling the asteroids accurately is quite challenging!
Hey, friend!
Very incredible, had me hooked for half an hour with a final score of 2:27!
Controls are hard to learn, but once you get the hang of them they are brilliant.
Music is way too catchy. Seriously, music is WAY too catchy.
This is INCREDIBLE. I absolutely ADORE it.
You, sir, have earned a PERMANENT spot on my hard drive. :3
Really cool game idea. The entire thing is nicely polished as well. Great work.
Also glad to see someone else writing games in MoonScript! ;)
Pretty original with nice and simple graphics. Really good job.
Really unique gameplay idea! And you're only thirteen? Very impressive; well done.
It's loud, fun, quick. Great game but please get this destroying ships a little easier. Using astroids worked once or twice a round for me.
I click "Instructions" and read "You are a black hole". What an epic way to start.
Took me a while before I understood how the green and red areas work (which is impressive considering I did read the instructions).
Very well done. My favorite so far :)
Although I didn't feel very villainous, the concept is ace ! oh, and that effect is wonderful, especially with the blue explosions. Will you blame me if I ever attempt to copy it ?
Great game! Very fun, polished and hard to master.. a bit hard control scheme, I think it may be easier if the rotation was changed by a mouse cursor (in direction of mouse)
>>Very impressive, and slick. Slightly unclear how to play at first, though.
Agree with this statement. Nice job though. Very slick and well done. There's something here that warrants you developing this further. Really cool visuals and music, imo.
Very fun, although I feel the black hole should have move slightly quicker so as to allow the player to easily kite the mobs.
Wow! New masterpiece. One of the games I will be playing long after Ludum Dare :)
I do like the concept, but I only see asteroids like once every dozen ships, so I can't get much out of the traction mechanic.
Fun game =)
I like idea with black hole. It's really unique.
Quite a challenge to play, but fun once you get the hang of it...
Had some problems playing it: trying to unzip it on OSX (Mountain Lion) results in a .cpgz file and using unzip from the command line results in this error message:
Archive: event_horizon MacOSX.zip
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory in one of event_horizon MacOSX.zip or
event_horizon MacOSX.zip.zip, and cannot find event_horizon MacOSX.zip.ZIP, period.
Very fun. A bit bland and something I wouldn't play again, but fun nonetheless. Also, the difficulty seems to ramp up far too quickly.
Really cool game with a new, fresh mechanic. That menu effect is some slick stuff, and the gameplay itself kinda reminds me of Hexagon (not just because of the background).
Very cool graphics and sound. The gameplay is hard to catch on the first time. After that is becomes even more fun!
Very cool, and new. Not sure how villainous I feel though :P
This is a hard one to get the hang of. The trick seems to be to get the asteroids as close as possible for as long as you don't need them, and then proppel them away. I love the visual style. It's very original too.
This game is amazing. It's just what a 48 hour game should be: compact, fun, with excellent presentation, and a reason to keep playing. I wish the asteroids moved a little faster, though.
Nice game, I love the concept - Id suggest changing the colours, anyone with red/green colourblindness might have a bit of a problem!
WOW. What a great game! I'd love to see this expanded into a more full-featured game.
Looks brilliant! Rather tricky but I started to get the hang of it.
Great game really liked it mostly sucked at it but what can i do 5/5
Great idea, compelling execution.
It took me about 5 tries to feel confident with the controls and mechs; and then you get the pleasure of control on controlling the asteroids. Very fun.
Had few disturbing game stutters but the gameplay is very interesting and tactical.
Good concept and fun control. The asteroid spawn sequence is very chaotic. I guess that half of them starting in red zone is the problem. Maybe that gradual power for red ( repel ) could be the solution, in sort of in a max distance every hex turn green. Not sure if I'm understandable...
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very fun game