December 14th-17th 2012 :: Theme: You are the Villain

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by Sim - 48 Hour Compo Entry

My first LD entry. Cause enough damage in the postal depot to move onto the next round. The levels repeat but the game gets harder each time.

Downloads and Links




Mythalore says ...
Dec 17, 2012 @ 10:06pm

Rather repetitive and a little basic, but great graphics!

Dec 17, 2012 @ 10:52pm

simple idea, but spent great time pleaying it!
my screen height is not enough to fit game and also sound and music is not working

8bitDamage says ...
Dec 17, 2012 @ 10:57pm

Good twist on the theme :)

zenmumbler says ...
Dec 17, 2012 @ 11:01pm

My hand cramped up while attempting level one. Make the difficulty curve a but less steep. Not sure if I could change weapons or if it did anything.

Markavian says ...
Dec 17, 2012 @ 11:13pm

Addictive, and well presented, but let down by a lack of particles blasting away everywhere! Needed gun shot feedback, shotgun splats, and a rocket blast circle...

heloheu says ...
Dec 18, 2012 @ 3:33am

Nice game, I only miss some feedback on the boxes, in the beginning I thought my shots weren't working

Dec 18, 2012 @ 4:10am

Interesting take on the theme! The hit detection was a bit off since you had to hit the arrow to actually get the points. Could be really fun with more updates.

Dec 18, 2012 @ 6:25pm

Repetitive but fun

Meep says ...
Dec 18, 2012 @ 7:07pm

Interesting take on the theme. I feel it could have had feedback regarding whether you hit an object or not. Before I realized some objects take more hits than others, I felt it wasn't registering my clicks.

h.attila says ...
Dec 19, 2012 @ 1:10am

It was fun, but could've used some feedback when I hit the crates with different weapons (like particles, bullet holes, etc.).
Also, some sound effects would've been nice.
But not bad for your first attempt.

Maple says ...
Dec 19, 2012 @ 8:48pm

Pretty good for a first LD. But damn it, my hand is so sore now! My screen is a tad too small to fit the games height. Perhaps a full screen option would have been nice. Also, I could never figure out how to change my gun. Also, it would have been really nice to indicate that I had shot the box -- I figured it out pretty quick, but, after shooting the small blue thing, and then trying to shoot the big brown box I wondered if they weren't shootable, and I thought the crates were unbreakable for the first couple of levels, so, perhaps an indication that they got damaged would be nice. Anyhow, nice entry.

Dec 30, 2012 @ 4:52pm

Nice idea for the theme, the game could have used sound or at least particle effects, or something to show which weapon you are using, and the items could have had better click detection.

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