December 14th-17th 2012 :: Theme: You are the Villain

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Conquer The Kingdom

by DaGamesta - Jam Entry

Hey, DaGamesta here! This is me and WojWork's first Ludam Dare Jam, as well as our first ever completed game coincidentally. I'm the programmer, and he was the game designer/artist. There are still some errors in this game as it is, but we hope to polish it up and re-release it without any known issues. In the meantime, enjoy! And here's a message from WojWorks:

Wreck havoc as a villain making his way to become the evil ruler of a medieval kingdom!


arrow keys-move/fly


esc-exit game

sound effect credit goes to these guys over at
Stephan Schutze
Mike Koenig

We've learned a-lot this time around, but here's what I know I couldn't get to fixing:

-Knights occassionally move oddly on contact with the ground, nothing big.
-Villagers with pitchforks aren't affected by fire on the ground.

This game was programmed with:
-Visual Studio 2010
-Allegro 5.0.5
-A general game engine engine made to go with Allegro programmed by me beforehand.

Note: I will not be porting this game to Linux/Mac ATM, it's' not worth the trouble I've realized it is. I've learned my lesson, though, and Next Ludum Dare I will be working with Java!

A Post Mortem has been made, albeit not with many changes. Essentially it's just the following changes:

-You can now properly close the window by clicking the "X" button.
-You can now mute the game by pressing the M key.
-The sounds have been re-balanced a bit in terms of volume.
-The Knights no longer have any collision errors with the ground.
-Villagers and the hero are now properly affected by fire on the ground.
-Villagers now face left initially like they're supposed to.
-A fire sound plays with the regular shooting sound when you have the ultimate weapon.

Sadly I didn't see much room for actually expanding this into a longer game, especially in the world outside of the Ludum Dare and its theme as an excuse for what the game is. Would probably be good as a Flash/Java game, but... I don't really feel like porting into another language entirely just for that purpose.

So I'll leave it at this, if you aren't voting please be sure to play the post-mortem, it is error-free and pretty much what we'd intended the game to be in the first place.

Downloads and Links




SirJson says ...
Dec 17, 2012 @ 4:38pm

Wow that game was fun! :D I liked to burn everything down :3

Cthu says ...
Dec 17, 2012 @ 4:59pm

This was surprisingly good and really fun to play. Initially, i thought that the first upgrade was useless, but the following ones were great!

DaGamesta says ...
Dec 18, 2012 @ 2:07am

Well, I'd say the first upgrade made it easier to hit those dang knights at first, but thanks for the input! The positive reviews are a nice confirmation that this game isn't terrible, haha.

Diventurer says ...
Dec 18, 2012 @ 2:54am

I like the art, but at the same time - it is too small. The sounds are great, but at the same time - some are too loud compared to others, so you hear the annoying differences or whatever. :D
It was a fun game to play, I liked it.

DaGamesta says ...
Dec 18, 2012 @ 3:18am

Thanks for the rating, Diventurer. Yeah, the sounds could have used some more work in terms of volume, I agree, but it's too late for that now. I guess you could say the sprites are the size they are because that's the style. Thanks for the feedback, we're here to learn!

HeroesGrave says ...
Dec 18, 2012 @ 3:50am

Quite good.

Quantumvm says ...
Dec 18, 2012 @ 4:19am

VERY FUN. the game progresses very nicely I absolutely loved it.

lur says ...
Dec 18, 2012 @ 4:30am

Lots of havoc to wreck! Not very challenging but lots of fun.

DaGamesta says ...
Dec 18, 2012 @ 4:41am

Quantumvm: Thanks, we put a lot of effort into the flow!

Lur: Well, we were going more for the power-lust feel, but it's good to know that it was lots of fun regardless of whether it was too easy or not.

Stryphe says ...
Dec 18, 2012 @ 5:44am

I liked near the end of the level with max power it was like a fire work show.

Good work!

Gungnir says ...
Dec 18, 2012 @ 8:33am

It's great to be evil :) Nice work.

BlockBrains says ...
Dec 18, 2012 @ 1:23pm

yay! I conquered the kingndom! The MAX is awesome!

Gravity Games says ...
Dec 18, 2012 @ 3:14pm

I really liked this one. It progresses very nicely and is fun to play. The graphics and sound go together quite nicely. I also liked the ending, but to answer it, go back and kill the knights you skipped. All in all, great game, and I say you could make a pretty good platformer with this engine.

DaGamesta says ...
Dec 18, 2012 @ 4:43pm

Gravity Games - Thanks! All this positive feedback is too fantastic. :D As for the engine, it actually is pretty sloppy, I'd say, but then again it was made in the 72 hours, at least the platforming part. I'll upload the source today.

bigbadwofl says ...
Dec 19, 2012 @ 6:54am

Loved it. Awesome powerups and cool art. Well done. Could have done with music though.

Harrk says ...
Dec 20, 2012 @ 3:14am

All this needs is a little music and you've got yourself a masterpiece!

DaGamesta says ...
Dec 20, 2012 @ 3:26am

Argh, I knew the music would be an issue. Sadly we didn't have a composer, and WojWorks didn't feel that any of the songs he found fit well enough. We'll try to include music in the post-mortem if we end up doing one, though.

Kuulog says ...
Dec 20, 2012 @ 6:22pm

Very fun game, I really liked the powerups.

Beerman says ...
Dec 20, 2012 @ 7:25pm

Entertaingly destructive, the maxed out power at the end was great fun.

pighead10 says ...
Dec 20, 2012 @ 8:11pm

Fun game, especially with all the graphical effects near the end. Reallly easy, I held down two buttons and didn't lose any health. Loved the "DESTROY EVERYTHING" ending!

Dec 20, 2012 @ 11:43pm

Overpowered weapon is overpowered
Thank you for your game, it was really funny, especially at the end with the ultimate upgrade. The progression is very good so we can actually enjoy having a so great power.
Nice work !

youdonotexist says ...
Dec 22, 2012 @ 12:10am

is it possible to get a Web/Mac build?

DaGamesta says ...
Dec 22, 2012 @ 12:48am

Actually, I'm working on that, youdonotexist. But I need to get my hands on a Mac before I can get a Mac build, and that's the holdup. Sadly, Allegro does not compile for the web. At least not as far as I know... I'll get to work on seeing about that too.

BrothersT says ...
Dec 22, 2012 @ 1:23am

Haha, that was really fun. Wasn't expecting a boss after all that unchallenged carnage. Nice one!

Puzzlem00n says ...
Dec 23, 2012 @ 3:11am

Very, very cool. It all feels so fit together, and the art reminds me of Knytt Stories. Thoughts-

-Tiny little glitches here and there that throw you off, but it's not so bad.

+Very cool making the title screen part of the level, pretty sweet.
+Graphics are nice and uniform, as well as the fact you made some fantastic choices in sound effects.
+It has a well defined beginning, middle and end, which really brings it together. Good work.

joaorequiao says ...
Dec 23, 2012 @ 5:12pm

Awesome! I Had REAL fun!

DaGamesta says ...
Dec 23, 2012 @ 6:22pm

Puzzlem00n - Thanks! We worked hard on the little details, glad someone noticed. :)

As for the little glitches, my platforming engine is really sloppy, but I'm hoping to turn what I made in this competition into an even crisper, cleaner platforming engine.

LoneStranger says ...
Dec 24, 2012 @ 5:15am

At one point when I had fire, I found I was unable to move at all. The game kept going and a jumpy dude eventually killed me, but I couldn't do anything. Up until that point though, I thought it was entertaining, destroying everything.

DaGamesta says ...
Dec 24, 2012 @ 5:47am

LoneStranger - Odd, I've never experienced that error before, and no-one has said anything about such an error as of yet. Did you get stuck in a wall or something? Elaboration is key when it comes to fixing errors.

SuperDisk says ...
Dec 25, 2012 @ 6:07pm

Was actually kind of cool to see the transition from peace to ultimate destruction.

krutech says ...
Dec 26, 2012 @ 6:05pm

I loved te progression in this game. Cute graphics and a somewhat buggy control. God game nontheless =)

goerp says ...
Dec 30, 2012 @ 1:47pm

That was a lot of fun to play.
The graphics were small but cute. The bad guy was very good!
Good game.
You might say that it was a bit easy, but during a Ludum you don't play most gamres for very long and now I have seen all content (in contrast to my game that was so difficult that most people didn't even get to see beavers or lumberjacks.

DaGamesta says ...
Jan 2, 2013 @ 1:52am

goerp: Thanks! That's what we were going for. Originally the game was harder, but we decided we wanted both the hardcore and casual gamers to get through and see all the content, not to mention people who get easily bored or distracted.

Jan 2, 2013 @ 4:58pm

Daaaamn! I was wondering where it was going with all the powers, and then you get MAX and everything goes crazy! I smiled playing this game, great fun.

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