December 14th-17th 2012 :: Theme: You are the Villain
On a never ending quest to find more victims to draw blood from you search for shelters in VampVille.
Word of caution: sun lotion not included.. so spend you steps wisely durring daytime. Happy sucking.
Downloads and Links
Ratings
#242 | Mood(Jam) | 2.50 |
#263 | Theme(Jam) | 2.64 |
#268 | Innovation(Jam) | 2.36 |
#276 | Graphics(Jam) | 2.40 |
#296 | Humor(Jam) | 1.50 |
#297 | Fun(Jam) | 2.07 |
#317 | Overall(Jam) | 2.07 |
#742 | Coolness | 46% |
Comments
This game can't be run because main.py is missing. You should probably try to at least package the entire "Python27" folder with your project and create a .bat file that will run it. I had to do this for my game, unfortunately, because I couldn't get pyOpenGL to pack correctly with py2exe.
Traceback (most recent call last):
File "main.py", line 6, in <module>
import baseGame
File "/Users/****/Desktop/ld rating/LudumDare-master/ChaosOfTheWorld/src/core/baseGame.py", line 7, in <module>
import pygame
ImportError: No module named pygame
A package for Windows at least would be nice. I wanted to test it but I'm not going to install all the dependencies by hand :(
Unpolished but I love the limited visibility stumbling-in-the-dark concept. Please port this to HTML5 Canvas and finish it! :)
Dependencies I needed on Fedora: yum install pygame PyOpenGL
The game seems contingent on you randomly finding objects to help you along the way, with no real guidance on how to survive. Not very fun.
@all Sorry.. I had troubles creating some binary out of it. :|
@MarekkPie ..true.. we totally underestimated our time limit.
It was a great experience after all. :)
@Graf_Grun ..thank you for the hint.. I will have a look at that tool.
@Joncom Thank you.. colored pencils do have their own flavor. ;)
Source only... Can't you try to make a Windows package now that the dust has settled? See @raubana's comment.
Managed to get this running, would have been nice to have a packaged version though. Quite like the concept, though some of the maps generated seem to have been extremely hard to find my way to one shelter from the other.
I get the feeling that it was a good underlying idea, but the final product lacked some essentials.
I don't like the fact that you start the game without being able to see ANYTHING and that you had no idea what to do or where you need to go. I repeatedly ended up wandering around aimlessly until I died without having made any progress.
Once I managed to find two torches and some tile which seemed to reveal my surroundings, but I still had no idea what to do from there.
Finally I couldn't really figure out which tiles represented what. At first I thought that the dark gray ones were some kind of wall or something, but it turned out you can freely walk over them, so now I'm thinking they are a path? Red ones can not be traversed however. What are they?
Also, the menu is sort of half-way outside the screen on my machine. Perhaps due to resolution or my second monitor.
Running the game wasn't a problem tho. :)
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I enjoyed your choice of color in the game. Very pastel.