December 14th-17th 2012 :: Theme: You are the Villain
First Ludum Dare, and It's wrapping up quite rough though i've found it quite entertaining.
Downloads and Links
Ratings
#204 | Humor | 3.00 |
#415 | Graphics | 2.81 |
#489 | Audio | 2.00 |
#494 | Fun | 2.56 |
#526 | Mood | 2.47 |
#573 | Theme | 2.69 |
#620 | Innovation | 2.31 |
#716 | Overall | 2.19 |
#912 | Coolness | 35% |
Comments
I think you should rename Unity WebPlayer.html into Unity_webplayer.html right click on it and "copy the public link" then paste it to the web version if you want us to play online !
Pretty funny. I also had jumping issues. Couldn't get past the house.
I didn't check externally before uplaoding, sorry: https://dl.dropbox.com/s/fp6n78rpho9jnf3/Unity_WebPlayer.html
Also, the public link option isn't available, is this normal?
The web version doesnt work for me, but its a nice concept. I like the funny mood.
Hiya, for the web version, put the .html and the webplayer file in your Public directory, right-click the .html and select Dropbox->Copy Public Link and post that for the URL. But change it from HTTPS to HTTP.
I'm on OSX and I'd quite like to play this!
Ah, sorry, didn't see your previous comment. Hmm, it should be in the context menu if it's in the Public directory?
Webversion just links to a dropboxfolder. Clicking the webplayer html made it download it. Used the desktop version.
Nice game. Loved the fact that you're walking backwards ;) Missed some goats. Also found it far too easy. Somehow I found the weird mix of graphical styles very appealing.
The web version doesn't work properly for me, cannot control the villain, it doesn't move
Too much jumping issues make this soooo hard!
Like throwing babies and cats though ^^
I know the jumping is hard, but as a heads up- it's functional as it should. There is a 2.5 second cooldown between each jump just to fuck with the villain. It was an attempt at fake difficulty- which I don't really like in hindsight. Plan each jump well, you'll be able to do it.
Good work on completing the game! Knowing how far along the course you were was nice, and I liked the aesthetics of the game (though it would have been nice to have the babies/ kittens consistent with the other characters).
The physics seemed a bit off (both for throwing obstacles and jumping); the obstacles did not seem to affect the mob more when thrown harder and the character seemed to get stuck on objects (making the jump seem unresponsive). This made the house section especially difficult since the foreground objects are blocking view of the obstacles that the player needed to jump over.
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Throwing babies and kittens to get away from an angry mob? Love it. Physics were a bit off at some parts making it hard to jump, though.