December 14th-17th 2012 :: Theme: You are the Villain

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by radmars - Jam Entry

the Brink.
arrow keys to move
x - weak attack
c - strong attack
v - dash

break the orbs to progress~
watch out for that doctor!

Brendo - level design / level painting
Adhesion - programming / music / sfx
emarcotte - programmin'
spacemars - art / level painting
tokken - art

Downloads and Links




loren says ...
Dec 18, 2012 @ 3:03am

Loved this, will be playing it more for sure. Great job with the sprites!

zerebruin says ...
Dec 18, 2012 @ 3:31am

Excellent atmosphere & good gameplay. The read hearts are *really* annoying :D

RobKat says ...
Dec 18, 2012 @ 4:07pm

I want more! Seriously got immersed in this game, want to know what its all about, the music really highlights the character and man are those hearts annoying, good though:D

arch.jslin says ...
Dec 18, 2012 @ 5:13pm

Amazing game. Feels like there's so much more to it.

netmute says ...
Dec 18, 2012 @ 8:32pm

This is beautifully executed on every level. I almost felt like sitting in front of my SNES.

zeh says ...
Dec 18, 2012 @ 8:50pm

Another masterpiece. Bravo.

Sestren says ...
Dec 19, 2012 @ 2:12am

The sound of the hearts dying was annoying at first, until I realized you could stun them and dash past. Really fun game, and brilliant graphics and sound. The final boss was strange and creepy. Loved the game.

Husky says ...
Dec 19, 2012 @ 1:09pm

Amazing! I love the game!
The art style, animations, system, and the ending!
Really impressive, good job!

mokujin says ...
Dec 19, 2012 @ 6:15pm

Best pixel-art game i seen at this competition! Excellent!

MadBill says ...
Dec 20, 2012 @ 2:28am

These guys are the bestest.

AhNinniah says ...
Dec 20, 2012 @ 7:48pm

Very beautiful and interesting game! A bit hard for me, but still it's great!

SaintHeiser says ...
Dec 22, 2012 @ 5:45am

Strange game. Visuals are looking cool and music is good. but I can't figure out what I need to do in this game. I'm break all violet orbs and what? Red orb is locked...
Good work anyway =)

Starspell says ...
Dec 23, 2012 @ 12:26am

Beautiful game. Got a tad annoying in places with the hearts and walking near corners, felt a little clunky too - but these are all nit-picks.

Nicely done.

someone says ...
Dec 23, 2012 @ 12:29am

Very nice.
Seemed a bit glitchy for me, and the orbs were still collidable after they were destroyed.

ramoncb says ...
Dec 23, 2012 @ 12:30am

awesome graphics and a very smooth gameplay, very polished!

I hate those happy hearts xD

awppy says ...
Dec 23, 2012 @ 12:38am

The music kept cutting out on me in stage 2 and stage 3. After about 20 seconds or so, it'd just stop.

Took me a while to really figure out what was going on, and the lack of direction made it feel like I was wandering aimlessly until I started to learn the level layouts.

I have to give credit to the visual design. They way you start out on the clouds, then make your way into what I thought was a hospital gone wrong, to the final area, to the ending - it put EVERYTHING into perspective and wow. I didn't think about what I was doing until I was done, and by then it was too late.

Very potent.

Also the kick animation is adorable. Bunch of happy little hearts clinging to you. So satisfying to kick them away. Piss off! Needed more knockback, though.

krutech says ...
Dec 26, 2012 @ 12:54am

Great tiles and sprites. Cool game.

Mesene says ...
Dec 26, 2012 @ 1:09am

Nice art and gameplay :) I enjoyed it!

BNeutral says ...
Dec 28, 2012 @ 6:40am


ArkadyDracul says ...
Dec 28, 2012 @ 11:48am

Not bad

rvmook says ...
Dec 28, 2012 @ 6:20pm

Very complete and impressive game.

Jeremias says ...
Dec 28, 2012 @ 7:23pm

Interesting use of the theme. Perhaps destroying private objects of the man who fights the death instead of orbs and important places of his life instead of cloud worlds? Like you did with the hospital.

Nice atmosphere made by the lovely graphics, sound effect and music. Really good job.

Sadly it gets a bit too easy, if you always push the keys for the strong attack and the dash simultaneous.

Van Merwan says ...
Dec 28, 2012 @ 9:49pm

Maybe you should add a little power-up progression because I found it slightly repetitive. But maybe I ask too much because the rest is absolutely amazing.

Zelen3d says ...
Dec 28, 2012 @ 10:46pm

I played to the end, and now I feel bad. Good job with the sprites. they are magnificent.

RosyPenguin says ...
Dec 29, 2012 @ 4:34am

Just beat the game! A massive amount of content, very well done.

That many-armed boss was a bit annoying when he would paralyze you with his shot and you were surrounded by hearts; it made moving near impossible unless I spam the dash button repeatedly. Also, I kept wanting to hit spacebar which would scroll the webpage down.

Otherwise, amazing gameplay. The music, art, and setting worked really well to set a mood and tell a story. Wonderful job!

tonithy says ...
Dec 29, 2012 @ 10:34am

Wow. Realized what I was doing when I beat the game. Definitely felt some kind of way. Awesome game. Well implemented and great graphics. One thing, when in the room with the final boss, I was surrounded by hearts and I almost got locked in stun because of his high rate of fire a couple blond heads and all the hearts. Can get to be too much if enough follow you.

Dec 29, 2012 @ 11:18am

Fantastic stuff -- first use of the theme that both simple and well done. Love it.

Joseph Miller says ...
Dec 31, 2012 @ 1:04am

Astonishing game. Really superb. The level design was awesome, though sometimes I felt myself backtracking quite a bit. The art design and graphics as great as was the sound. This really felt like a great jam game in that it clearly allowed a huge amount of great content to be made and put together in a really focused way.

zenmumbler says ...
Jan 4, 2013 @ 10:09am

Very nice full game design with end-boss and sad conclusion. Music, play style and art reminds me of good SNES era games. If you can expand on this later can you add 1 or 2 levels at the start to get used to things? Right now you're kind of thrown right in the middle with no explanation (also like SNES era games). Brilliant entry, well done.

SiENcE says ...
Jan 4, 2013 @ 10:27am

Nice to see a melonjs game. Last LD i also made one. Great gfx and the music fits well. Gameplay is also nice. Reminds me on Binding of Isaac :).

Mase says ...
Jan 4, 2013 @ 7:36pm

I enjoyed swatting away enemies and using the dash to move around. I could've used a radar or something. . . I lost 100 seconds backtracking to find a purple orb in the third level, and as a result lost almost instantly when I reached the boss. I realize that radar would lessen the searching/exploration aspect of the game, but maybe some kind of balance could be reached, like if after 20 seconds an arrow points to the nearest orb.

Gungnir says ...
Jan 5, 2013 @ 8:46am

Good atmosphere, great visuals and cool use of theme. Every enemy is extremely annoying. I wasn't quite lear why movement speed was reduced in some cases. The immunity period after damaging enemies seemed excessive, and removed the opportunity to really lay into them with those sweet attacks. Raining punches on the orbs, on the other hand, was extremely satisfying. Wish the tumor explosion wiped out surrounding enemies.

Jiggawatt says ...
Jan 5, 2013 @ 6:20pm

Seemed a bit glitchy and laggy. I like the presentation, the audio in particular feels like it really adds to the atmosphere, rather than being a "necessary evil".

azurenimbus says ...
Jan 6, 2013 @ 9:22pm

Fuck, only 72 hours and you made this?

Really polished experience. I felt after a while it does get a bit repetitive, but so did most of these games back in the day (and today) :D so it could just be my personal taste.

The concept is great, and the execution is pretty damn near flawless. I can only imagine what you'd be able to accomplish in a post-compo version.

kato9 says ...
Jan 6, 2013 @ 10:55pm

Really nice polish on the look and feel of this one. Wonderfully bizarre setting and art direction - and it all made sense in the end.

SonnyBone says ...
Jan 6, 2013 @ 11:31pm

RadMars logo is rad. Loved just about everything about this. The red hearts were very bizarre. Couldn't understand why some seemed to die with two shots and others took a million. Strong attack didn't seem to hurt more, just had more knockback. Great sprites, nice audio, and great interpretation of theme! SOLID WORK!

Rex Peppers says ...
Jan 7, 2013 @ 2:20pm

Nice job!

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