December 14th-17th 2012 :: Theme: You are the Villain

Back to Browse Entries

Universal Destroyer.jar

by Thepattybeast - Jam Entry

post entry?
in the post entry i fixed a bug that prevented the game from being played twice(without exit)
i also made scrap give you more heath
ludum allows minor fixes to the game so are these qualifiable? (if not just vote on the first link)
this is my first ludum dare entry
the goal of the game is to follow the planets(the way you ship is facing(pointed end)) you get points for killing ships when you get to the end of the planets you have to kill the boss (with red heath) to destroy everything

run the game:
download file and unzip
run jar
enjoy :)

mouse to aim
w to move towards mouse
s to move away from mouse
escape to pause

Downloads and Links




TehSkull says ...
Dec 18, 2012 @ 6:02am

The controls are so awkward. And the inability to fire in all direction is terrible, and unnecessarily difficult. The spawn point makes it hard to get started without dying.

If you lose and start a new game, your HP is still 0.

laaph says ...
Dec 18, 2012 @ 6:05am

It's not working on my machine :( OSX, default Java install for 10.7.

dremelofdeath says ...
Dec 21, 2012 @ 4:26pm

Not working on OS X 10.7.5 default Java. :(

Spelchan says ...
Dec 25, 2012 @ 5:18pm

I think I see where you were going with this but unfortunately it needs a lot more work.

KevinWorkman says ...
Jan 5, 2013 @ 4:38pm

This is a good start, but as others have said, it needs some work to make it really playable. Being able to move in multiple directions would be a start, or being able to move in a different direction than you're facing. A more interesting AI would also help, and maybe more variety- maybe give the planets gravity, and taking over a planet gives you more resources? Just some ideas, but the fact that I played it and thought "now what if this game had this in it?" is a good sign that you're on the right track!

By the way, if you want a better host than mediafire (with its awful spam advertisements and popups), you might check out the free Java hosting I offer at Either way, happy coding!

Dioiminik says ...
Jan 5, 2013 @ 10:39pm

doesn't work on osx :(

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]