December 14th-17th 2012 :: Theme: You are the Villain
This is my first game ever (well, since Klik n Play). Some friends of mine got me started on the basics of Unity, Blender and JavaScript about 4 weeks ago and now here I am.
I used:
* Unity
* Blender
* Audacity
* Public Domain music from here: http://freepd.com/
* Caffeine
You've all been great.
Enjoy!
Downloads and Links
Ratings
![]() | Coolness | 57% |
#186 | Fun | 3.22 |
#219 | Overall | 3.26 |
#253 | Graphics | 3.22 |
#292 | Humor | 2.74 |
#315 | Mood | 2.88 |
#326 | Audio | 2.54 |
#476 | Theme | 2.94 |
#567 | Innovation | 2.43 |
Comments
Thanks Dusty! I feel all warm and fuzzy now, though maybe that's just sleep deprivation. :P
This was great. I loved how you could see the nuclear strikes hitting the planet. Visually, this was very well done. I would like to have had an auto-fire feature (click+hold to repeat fire), but this may have just been because I was playing with a trackpad.
Hehe, this was rather fun if a bit click-frustrating (lots of frantic clicking!). I like the idea and the execution is really well done.
Some things I noticed though were that everything has very fixed spawn points so that it becomes a chore to deal with the enemies as they all feel repetitive. A bit more randomness and potentially progression (introduction of new enemy weapons or behaviors) would have been a breath of fresh air.
The end was surprising and awesome. I was expecting to just lose and have a results screen, but having the dude escape and then quantifying the score as a human-cash-value of destruction was epic. I mean I dealt $53,800,000,000 in damages! Take that human race xD
Nice little game. At first I didn't really know what to do, but after a while I got the hang of it. I enjoyed playing it.
Well done on the entry. Quite fun to play. Also, congratulations on becoming an indie dev. We're glad to have you!
The 3D graphic is great. I'm surprised by that you even made the escaping cutscene.
Shucks guys! Thanks so much for the comments. And special thanks to Cake&Code for the constructive criticism. I know exactly what you're saying with the repetitiveness, I ran out of emotional energy and just left the shield and carrier spawns in one place hoping that the game wasn't long enough for it to be bothersome. Means a lot to get such commentary from a stranger!
A pretty fun game, though it will benefit form more enemies/weapons, but since this is LD, it's awesome already!
Impressive for such a short time with your tools. While playing, I was wondering about the shield and carrier spawns. It seemed like a tactics thing. You had to chose between defeating the carrier or getting the shields. So, fun game. I liked it even if my mouse is now mad at me for tapping it so much.
Nice game. The graphics are nice and like other I enjoyed the ending - much more engaging than your average gameover screen.
I enjoyed the pre-aiming you had to do. Made me feel badass at times for hitting three in a row. :)
Nice game!
(By the way public domain music is not allowed in the compo category)
Frantic clicking was distracting, an auto-fire would remove that. I also had a huge urge to move the ship around with my left hand while firing with the right. My mind felt like I had to dodge the bullets coming my way. :)
Super fun and spawn rates very well balanced, i have learned a lot with this one also!
Well done
Fun game especially with so little practice with the tools! Nice balance of mechanics.
Nice particles effects :) Fun game. Too bad there is no upgrades stuff, i wish there is more, but in 48h the work done is awesome !
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Haha, this is superb! Nice graphics, nice music, good gameplay and a wicked sense of humour. ;-D
(on a sidenote, for 4 weeks of Unity this is impressive!)