December 14th-17th 2012 :: Theme: You are the Villain

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Villain - the game

by Arihy - 48 Hour Compo Entry

Villain - the game, for my first LD

Based on the theme "You are the villain" the player is a dark and evil character. He sneaks in kids room to capture them during the night.

Downloads and Links




arhpositive says ...
Dec 17, 2012 @ 3:03pm

The basic idea is good, the implementation is simple but nice. However, there are lots of things you can continue to improve here. You should have more levels and more mechanics added for this game to become better. For a first LD it's fairly good.

filtoid says ...
Dec 17, 2012 @ 8:31pm

I really liked this game - played it to the end - enjoyed :)

Dec 17, 2012 @ 10:57pm

Nice, simple game, you really have to nseak around slowly to catch the damn cute kid. A decent first entry, Nice sound effect in there with the floor creaking, added to the atmosphere. Could do with more polish but overall a nice interpretation of the theme and well done for completing a game in 48 hours!

cwilloughby says ...
Dec 17, 2012 @ 11:02pm

The basic idea is cool - I had a hard time navigating around. I would have liked the ability to resee what was happening or something similar.

Arihy says ...
Dec 18, 2012 @ 12:30pm

Thanks all for your comments. The game isn't finished and I note your comments for improve this game ^^

delpes says ...
Dec 18, 2012 @ 1:38pm

Nice idea. I must admit i cheated a bit placing the mouse cursor on crucial places ;)

MaTX says ...
Dec 18, 2012 @ 2:19pm

Nice idea, I would make so that the torch give you a quick preview of the level once again, just to refresh your mental map of it.

Dec 18, 2012 @ 5:12pm

For me (Win7-64/Chrome) the web link opens up a Dropbox download manager.

The best way to hotlink from Dropbox is get the "public link" to the game's .html file, remove the "s" from the "https" it gives you, and then use or something to shorten it.

EatenAlive3 says ...
Dec 18, 2012 @ 9:46pm

Nice idea, but it was as if the kid knew I was there for lots of those levels. He turns his light on the moment I walk in front of him -- not very convincing. Fairly easy to beat, so it was a little boring. I did enjoy it, though.

mikemacdee says ...
Dec 18, 2012 @ 10:51pm

GREAT idea. would love to see a more developed version with proper graphics and refined gameplay.

Arihy says ...
Dec 18, 2012 @ 11:38pm

Once again, thanks you all guys.
I didn't have enough time to implement the torch correctly but yeah the idea is to light a part of the room and refresh the player mental map of the scene.

@EatenAlive3 the kid turns the light on when the player do some noise, for example when you hit something in the room or when you walk on some wooden floor (you can't see wooden floor but you hear it when you walk on it).

@mikemacdee I'm working on it ;)

Arihy says ...
Dec 18, 2012 @ 11:45pm

@Dark Acre Jack thank you for your recomandation but I ve tried to make a proper export for the web and all i have once uploaded on Dropbox is an error : Failed to download data files. And if i check for more details I only have : download fails, please retry. I don't see what I do wrong ... Please Help ^^

wlad says ...
Dec 22, 2012 @ 11:17pm

the first "tock" when my villain hit the wall really scared me, cause i didn't expect sound :D maybe a "swoosh" of the villain while he's moving and some terrifying noises of the mean kid would be nice! overall a fine game for your first LD!

ceronman says ...
Dec 23, 2012 @ 5:08pm

Nice idea. It was too easy and too simplistic though. Keep working!

Niavlys says ...
Dec 24, 2012 @ 12:50am

Ah, le voleur d’enfants !
J’adore l’idée de mémoriser le niveau pour ensuite le parcourir dans le noir (dommage que le noir soit plutôt gris) Je pense que ça pourrait être amélioré en mettant plus de niveaux de « danger », faire que courir vite nous fasse repérer plus facilement, qu’il y ait moyen de marcher discrètement (enregistrer des records de temps pourrait forcer à chercher le compromis idéal entre rapidité et discrétion), etc.
Je n’arrive pas du tout à finir le dernier niveau, le gamin me repère quoi que je fasse =/

Donc très bonne idée et vraiment pas mal mise en oeuvre (même si ça pourrait être amélioré). Question : comment as-tu fait le son du plancher qui craque ?

Niavlys says ...
Dec 24, 2012 @ 12:59am

(Ok, that's why I shouldn't write comments in french...)

Pierrec says ...
Dec 24, 2012 @ 11:34am

The download links don't work :/ I want to play this game!!

Arihy says ...
Dec 25, 2012 @ 10:05pm

@Niavlys: Je vais continuer à travailler sur cette idée. Il sera possible de jouer avec la vitesse de déplacement du joueur dans une prochaine version :)
Pour le son, je l'ai récupéré sur le web et je l'ai attaché à un objet qui déclenche le son quand il est en collision avec le joueur.

@Pierrec: if you refer to the link web, i've tried but i can't make a proper link. But you can download it and play.

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