December 14th-17th 2012 :: Theme: You are the Villain

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Happily Ever After

by GameRespect - 48 Hour Compo Entry

This is a pretty slow game (especially later), and more story focused (if you can call it a story).
It's definately not for everyone, but maybe you'd like to take a break from all the 'action-y' games and listen to a story.
I hope you enjoy it, and I apologize for any bugs! (I can't reupload a fixed version right? D:)

Downloads and Links




adnzzzzZ says ...
Dec 17, 2012 @ 3:42am

This was pretty sad. ;_; But a decently told story, I guess. Everyone has their reasons for their actions...

Also, there's a bug (I think) when you leave the apartment without talking to her. You can't go back in and you can't go back to your job, so you get stuck. I had to reload and start again.

bwdevel says ...
Dec 17, 2012 @ 10:18am

I loved this! Maybe because this is the same job that I have....

rasmusrn says ...
Dec 17, 2012 @ 10:20am

Well done! I really like the style. The simple graphics and piano play goes well together.

Its fascinating how "less everything" can sometimes yield a larger player experience.

Unfortunately, the game bugged out so I didn't finish.

Why did the dark blue guy had to go to jail? :(

Cy4n1d says ...
Dec 17, 2012 @ 10:20am

Think you missed the theme a little bit but the idea was very funny. :-)

Dec 17, 2012 @ 10:23am

Reaaaally love the way you subverted the platformer mechanics to tell a very different story.

I'm a little muddled as to what was happening in the first altercation, just before the police take you away. Didn't wreck it for me though, the ending was quite poignant.

A fine first effort!

xgeovanni says ...
Dec 17, 2012 @ 10:25am

'was a well told tale. Would've been nice if it was a bit longer and a bit more like a game.

goerp says ...
Dec 17, 2012 @ 10:29am

oops, you've got to continue after The End . . anyway on the second try I really could play the villain.

I liked it. It was a shame that it was in the ' loud' environment of newgrounds with all the advertisement. It deserves a spot on its own.

I liked the graphics and the icon balloons fitted that really well. Sound effects were good, although I think the walking/jumping sounds were a bit less good.
The mood was also good.
A bit more instructions would be good as well. I got stuck very early but didn' t know if I shuold use an action button of some kind or if it was a bug. Did I talk to the woman by going up to her or should I have done something else as well?

fakeshadows says ...
Dec 17, 2012 @ 1:49pm

Sad story! Well put together.

Dec 17, 2012 @ 3:26pm

The story is well told. The "talks" are really great. Graphic + music go well together. I really liked the job thing.
Well done.

loren says ...
Dec 18, 2012 @ 7:28pm

I loved how it felt like a silent movie, nice job with the imagery!

Ariake81 says ...
Dec 19, 2012 @ 3:38am

very sweet, nice!

Rabbits... says ...
Dec 19, 2012 @ 3:39am

now I'm sad...But a well made game indeed...

mcc says ...
Dec 19, 2012 @ 3:44am

i wasn't really into this. way way too heavy-handed for me, and that kind of ending is way overdone imo. this is coming from someone who often likes "art games" too. though i like the metaphor of jumping up and down on a red button over and over for work.

dalbinblue says ...
Dec 19, 2012 @ 3:48am

I've got mixed feeling on this one. I understand it's not really a game and accept that it's a story with some game mechanics; but I think I would have liked it more if I could sympathize ore with the antagonist (considering the villain theme). I'm trying to think of something that would help the story a bit; possibly something involving the wife actually at the jail. To be honest, I initially thought that he was trying to kidnap his wife back from a lover, and I also think now that he was doing the kidnapping for the bigger payout to satisfy his wife, but I think these points were a little too vague in the representation.

Dec 19, 2012 @ 3:51am

The game really set up a strong mood after "The End". The ending with the villain sent chills up my spine. Nice work.

RosyPenguin says ...
Dec 19, 2012 @ 3:54am

That ending sent chills down my spine. I like the shift in perspective and the story that was told entirely through speech bubbles

Toadpud says ...
Dec 19, 2012 @ 4:14am

Not a bad story, but since you had to walk back and forth so much, I felt like the character should have moved a lot faster.

illugion says ...
Dec 19, 2012 @ 7:26pm

That was sad.. I like the way that the graphics were simple but i think the sound effects were a bit off, good game anyways !

Nolan C says ...
Dec 20, 2012 @ 7:36pm

Wow. At the first "The End" I was like "what is this" but then the big twist changed my mind. Only complaint is the movement is so slow, but I guess that helps set the mood.

barigorokarl says ...
Dec 23, 2012 @ 8:32pm


Houly says ...
Dec 27, 2012 @ 11:27pm

The music was great and really helped the whole thing. You got me at the »The End« Screen, in this moment I thought what a borin game. But then it really began. Nice twist :)

fishbrain says ...
Jan 1, 2013 @ 11:02am

....awwwwwwwwwwww ;(
Well done!

Rex Peppers says ...
Jan 1, 2013 @ 2:28pm

Pretty sweet that your job was to squash some red button looking thing. I can only guess that red thing was a cat. Interesting game, great job with audio and cutscenes.

Infin8 says ...
Jan 2, 2013 @ 2:37am

Nice game! Kudos for the effective use of imagery for storytelling, seems like all the players got it and appreciated it.

csanyk says ...
Jan 2, 2013 @ 3:04am

The Audio is remarkably good at making up for the primitive graphics.

Start_ says ...
Jan 6, 2013 @ 3:38pm

Love the music & mood!

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