December 14th-17th 2012 :: Theme: You are the Villain

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Notlock the Villan (Ludum Dare 25 Singpolyma)

by singpolyma - 48 Hour Compo Entry

Arrow keys to move, or click the edges of the screen.

For some reason the windows version causes certain anti-virus softwares to run a check, but once you tell them that it is ok it runs fine.

The windows version comes with many pre-built DLLs for SDL and related libraries. The Ubuntu version assumes you have these installed already (instructions on installing them in the README).

Downloads and Links




TheChemist says ...
Dec 17, 2012 @ 3:26am

This is really fun little inversion of "hunt the bad guy". Took about 10min to beat it but it was a good kick getting there.

Logun says ...
Dec 17, 2012 @ 10:26am

I dunno exactly why, but I love that game ! :)

metadept says ...
Dec 18, 2012 @ 4:17pm

Wasn't quite clear what the objective is (took some trial and error) and the behavior of the enemies was a bit frustrating to predict. I think it would add a lot if there were more trees and they obscured vision, and if enemies moved in discernible patterns. Hope you spend some more time on this, it's definitely got potential!

Cell says ...
Dec 18, 2012 @ 5:04pm

My eyes hurts a bit from the contrast of the graphics, but the rest was pretty good :)

Verrazano says ...
Dec 19, 2012 @ 4:43pm

It was a pretty good game, but I think if you had decided to make the game without the tile based system and just used a large maybe even still repeated scrolling background it would have felt better. Though I still enjoyed it - I really didn't like the non changing landscape I guess except the trees. my score was about 200 :P

DeathBySnail says ...
Dec 22, 2012 @ 8:28pm

Found it difficult to track the movement of the player. A bit sticky too; some smooth movement and I may take another look

Dec 22, 2012 @ 10:16pm

I would have preferred smooth movement and predictable enemies, I got frustrated fast :(

PaulSB says ...
Dec 22, 2012 @ 10:51pm

Hmm ok well I managed to run away from goat-riders for a while, certainly had a sense of hopelessness to proceedings.

ceronman says ...
Dec 23, 2012 @ 2:29am

Interesting. It's really hard to evade enemies.

singpolyma says ...
Jan 1, 2013 @ 4:46pm

@DeathBySnail What do you guys mean by "smooth movement"? Non-tile-based movement?

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