December 14th-17th 2012 :: Theme: You are the Villain

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The Big Bad Wolf

by Alex Shestakov - Jam Entry

Hey there! Are you ready for an immersive fairy tale massacre? Do you find a Riding Hood delicious enough? What about her Granny? Sure, you'll be playing a wolf now, a really Big Bad Wolf!

* Eating is key here, don't starve.
* Eat 10 girls to get invincible.
* Eat Granny to get her glasses for better seeing and boots for better running.
* Avoid hunters to survive. Are you hard enough to survive?

Developed by:
Natalie Rozvezeva and Alexander Shestakov

Special thanks to:
Anastasia Sergienko and Roman Kolenko, 2d design
Artem "IDrM"Patyn, music production

*** In post-compo update we've:
a) slightly changed sounds volume to add a bit more atmosphere;
b) fixed a performance-dependent speed bug which made our wolf too fast on modern machines.

Downloads and Links




Dec 17, 2012 @ 7:59pm

The wolf runs so fast it's almost impossible to control...
I played the OS/X version, don't know if that's the problem...

Crimsoneer says ...
Dec 17, 2012 @ 8:01pm

Great audio and graphics, but just can't control the wolf! He rushes to the top left corner and just zaps around the place.

Dec 17, 2012 @ 8:29pm

@Crimsoneer, sorry, but what version did you try?

Dir3kt says ...
Dec 17, 2012 @ 9:35pm

Hey that's funny our games almost have the same name :D

Schwiggy says ...
Dec 17, 2012 @ 10:01pm

I loved the music and sounds with the hectic wolf flying around. At first I didn't realize that you can kill the hunters until the first time I died so the second time was better; though it's difficult to control and know what's happening at all time it's very satisfying when you catch people ha

Dec 17, 2012 @ 10:11pm

@Alex, I basically had the same problem as Crimsoneer on the OS/X version.

Crimsoneer says ...
Dec 17, 2012 @ 10:26pm

@Alex Windows 64 bit

buzyavka says ...
Dec 18, 2012 @ 3:31am

So much fun!!! Music and atmosphere are fantastic!

Bensonance says ...
Dec 18, 2012 @ 10:15am

Awesome concept! The slow intro combines with the music perfectly.

Dec 18, 2012 @ 12:28pm

The zipping around thing could be due to not using "* Time.deltaTime" when applying increments in Unity, so people with crazy-fast hardware will get a crazy-fast game. Anyway, that aside, I found this entry highly amusing. :)

Andrey Pradun says ...
Dec 18, 2012 @ 7:06pm

Awesome game! We like it very much. Good luck!

Dec 18, 2012 @ 8:12pm

Pretty interesting ideia, but as said above, the wolf was wayyyyy to fast. Playing on Win64bit here

berareu says ...
Dec 18, 2012 @ 8:19pm

This game almost had me laughing, very fun and awesome song :)
Sometimes it gets laggy though!

fhoenig says ...
Dec 18, 2012 @ 9:09pm

Super fun! The first game I tried here that got me hooked for a while.
I kike the crazy speed.

Dec 19, 2012 @ 9:06am

@Crimsoneer @zedutchgandalf guys, thanks for your feedback! Can you please try it again? It seems like we've actually fixed this bug in our post-compo entry :)

Dec 19, 2012 @ 9:07am

@Dir3kt aha, what a coincidence! :D

Dec 19, 2012 @ 9:09am

@rustybroomhandle thanks for a tip, you were right about the problem :) try a post-compo version, please, it seems like we've fixed it :)

Dec 19, 2012 @ 9:10am

@Amoaeba Junior try a post-compo, please, it's a bit more playable now ;)

Dec 19, 2012 @ 9:14am

Hey everyone, thanks for your constructive feedback! That's actually the main reason why I love LD community so much :)

blackmagic says ...
Dec 19, 2012 @ 8:32pm

I had fun. And I don't really know why :)

mcc says ...
Dec 24, 2012 @ 8:54am

It ran very ridiculously quickly on my mac, the wolf would walk around slowly during "loading..." and then once the level "started" would zip around at warp speed. Actually, I liked this, it was the best thing about the game, it gave things a frenetic arcade-y feel.

I did find there was a dominant strategy— because the enemies tended to run away as far as possible, and because the zippy controls were hard to control, if I just slung around the wall edges I would pick up most of the grandmas/riding hoods (who were all perpetually stuck up against the wall, trying to "get away").

I felt icky, about all the murder, and the blood. Since the point of this LD is to be the villain, I suppose that means your game was effective.

I never figured out what was happening with the "badges" in the upper right corner.

How much inspiration did you take from Duck Sauce here?

Dec 24, 2012 @ 3:44pm

@mcc wow, thanks for such a detailed review!

I have to admit that in this case a hard to control character was done so on purpose, but in a compo version there's a bug that made it too uncontrollable on modern computers, but some people liked it :)

A dominant strategy exists, but not the one you've mentioned, that one is a bug actually :)

Those badges display how much of the bonus you have left, a percentage.

As for Duck Sauce question, a sample only I guess, the track was composed in several hours on Saturday night exclusively for LD :)

WiseGAMER says ...
Dec 25, 2012 @ 3:03pm

Nice game but something is realy wrong with the trees , another thing the environment seems realistic unlike the characters which give a strange look

Mista Koo says ...
Jan 7, 2013 @ 6:52pm

Fantastic audio, probably the first entry that utilizes audio as the main aesthetic feature.

It's fun to maneuver away from the bullets. The tree effect is pretty neat too.

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