December 14th-17th 2012 :: Theme: You are the Villain

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I, Goblin

by Kmad - 48 Hour Compo Entry

Please note that this entry is largely unfinished and you can't complete the game. Apologies for this, I evidently bit off more than I could chew and was using unfamiliar tools (the software that I wanted to use/had experience with wouldn't install on the laptop that I'm using). I thought I would submit what has been done, I've stopped early to save what little sanity I have left.

For those interested the idea behind the game was that you played a goblin who sat down to write his/her memoirs only to find that they'd spent their lives being the lowest form of dungeon scum. Unsatisfied with this, you embark on a quest to take control of your local dungeon and must compete against 3 other equally unsatisfied denizens.

It plays as a digital board game, just click the 'roll' button in the bottom left corner of the screen to get started if you fancy giving it a go.

Downloads and Links




Dec 17, 2012 @ 8:56pm

Good idea, sorry you ran out of time with it. Looking forward to a finished board game from you in LD26

loren says ...
Dec 18, 2012 @ 4:38pm

Always good to see a board game entry, nice job. Pretty large goal, but there is a seed here for sure. I would say keep going with it after the competition ends, see how it goes!

Mezzomatto says ...
Dec 19, 2012 @ 5:56am

Great mechanic idea (the board game and the conquering dungeon space idea) and amusing story to accompany it. Very sorry you didn't get to finish it!

hissssssssss says ...
Dec 19, 2012 @ 6:02am

As you say, it's pretty incomplete (AI won't do anything but roll mindlessly), but I like the foundations of the board game you seem to have. The idea is that placing Minions in dungeon squares you own makes it harder for other players to take those squares, right?
Are the victory conditions taking the whole board, or just a certain number of dungeon rooms?

haxpor says ...
Dec 22, 2012 @ 1:01am

I want to see how it goes at the end though with this board game concept. I like the switch transitioning between players on board. It's promising I think.

Kmad says ...
Dec 22, 2012 @ 12:33pm

@Everyone - Thanks for the kind comments, to be honest I wasn't expecting any feedback really... I was pretty down about my effort as things didn't work out (hence why I've not replied to the comments sooner, I wasn't expecting any and so didn't check!). Forgot how great the community was.

@hissssssssss - Thanks for commenting. Yes, the idea was sort of Monopoly meets HeroQuest. So your goblin would travel around the board capturing locations, then on those locations they would leave minions and traps to make it harder for opponents to control the board. As for victory conditions (obviously none are implemented at the moment but from a design perspective...), I was thinking that maybe it would be to collect a certain amount of gold/treasure. I was aiming for that condition because I thought it might be a bit too easy to win by just taking locations and if gold was the target then there would be more opportunity to capture/recapture the locations of other players. Those ideas probably would've changed with a lot more play testing though.

daredevildave says ...
Jan 6, 2013 @ 11:58am

Good start, I like the idea, I'd like to see it developed further.

You will need to be careful, though, as a die roll and a single track means there is little or no skill in where you end up. Perhaps multiple rolls of which you can only pick one? And multiple routes through the centre? This gives the player some choices and adds a little strategy.

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