December 14th-17th 2012 :: Theme: You are the Villain

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Race Against The Machine

by Lapinou - Jam Entry

RACE AGAINST THE MACHINE is made by TYU ( and WYSK ( for the art, and myself for programming.

Arrow or WQSD to move camera, left click to shoot, space to start the game !


(I'll post the unity projet on the following days)

Downloads and Links




wallmasterr says ...
Dec 17, 2012 @ 1:54am

i love the start and end screen art , and the games fun too. bit confused with some things in it but was still fun .

pythong says ...
Dec 17, 2012 @ 12:48pm

i liked the level randomization, but i didn't had the feeling like being the bad guy :)

Robotic says ...
Dec 17, 2012 @ 12:52pm

Great game, the random level generation is very refreshing. Cool 2D illustrations as well. Aiming at some traps was kinda hard sometime

SonnyBone says ...
Dec 17, 2012 @ 6:40pm

Nice innovative gameplay! The instructions and tips screens were very well done. The game felt a bit dark, but I did appreciate the random generation.

Winterblood says ...
Dec 17, 2012 @ 11:39pm

Novel idea, but lots of obstacles I was unable to interact with. Scored best by trying to keep him alive, so the balance clearly needs tweaking. Lovely visual treatment though, very polished.

Codexus says ...
Dec 19, 2012 @ 12:42am

Interesting concept, but I think the game would work better if we either try to kill him or to save him.

ahmed.majd says ...
Dec 19, 2012 @ 9:38pm

Nice work :)

Will Edwards says ...
Dec 21, 2012 @ 7:13am

Really good marks on graphics and mood! And innovation!

I hope you continue this a bit post-comp and sprinkle on some magic engagement dust!

fishbrain says ...
Dec 21, 2012 @ 12:24pm

looks nice! and nice mood... although i found the game a little difficult to grasp.

lotusgame says ...
Dec 29, 2012 @ 5:02pm

Excellent work ! I adore the fisheye effect, very moody ! A complete game with an interesting concept, superb graphics, generated levels, a music... Congrats !

zenmumbler says ...
Dec 30, 2012 @ 7:36pm

The robot moves quickly and the levels are random, so there's no real time to apply any kind of tactics in saving him. If I just leave him alone and remove all obstacles he still dies rather quickly most of the time.

I like the idea, if you expand on this I think this actually calls for more designed levels and a larger view area so players can plan ahead through +/- obstacle courses.

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