December 14th-17th 2012 :: Theme: You are the Villain

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The Shadow Inside Of Me

by SaintHeiser - 48 Hour Compo Entry

Your aim is to find your soul and return home.


Right and left arrows - move
Up - jump
Down - shield or form change
Z - special action (cancel growing and teleport)
Esc - exit;

Downloads and Links




Edocentrique says ...
Dec 16, 2012 @ 9:39pm

this was really good

feili says ...
Dec 17, 2012 @ 10:53am

I really loved that game, the best entry I tried since yesterday. Good job!

DeathBySnail says ...
Dec 17, 2012 @ 3:32pm

Loved it, kept surprising me. Felt the checkpoints were a little too harsh for me.

Dec 17, 2012 @ 3:33pm

wow nice work man! this is rly cool man! i love it <3

lorancou says ...
Dec 17, 2012 @ 3:43pm

Very nice graphic touch! A bit too hard for me though, I couldn't finish the game. So as I didn't see the ending I'm not sure this really matches the theme but maybe there's a twist :)

karsyf says ...
Dec 17, 2012 @ 3:44pm


Dec 17, 2012 @ 3:54pm

Loved the art style. I had some issues with the keys triggering (the 'shield' often wouldn't trigger immediately after jumping, for example) so died a lot and got too frustrated to get to the end - but the game itself is very pretty :)

Madball says ...
Dec 17, 2012 @ 3:54pm

A great game, a great atmosphere. However, when I reached the end, the game just restarted, showing the title screen. Was it on purpose?
Suggestions: make souls reset when you die; I got stuck with a soul flying just where I respawn. Make a key to dismiss a shadow (or highlight it in case it exists.)

tumoxep says ...
Dec 17, 2012 @ 4:22pm

I've expected something special at the very end, but it just showed me titlescreen.
Anyway, the game is f**king awesome!

blackmagic says ...
Dec 17, 2012 @ 9:42pm

Really good but too harsh for me (can't finish it...) :)

SaintHeiser says ...
Dec 18, 2012 @ 8:22am

@Madball & @tumoxep
I do not have time to make an "normal" ending. I'll make it in postcompo version. Also bug with respawn point will be fixed in postcompo version.

amidos2006 says ...
Dec 18, 2012 @ 11:38am

Its hard but its nice I like the graphics and this dark feeling :)

Swofl says ...
Dec 18, 2012 @ 7:43pm

Probably my favourite so far. I really like the visuals and audio. The gameplay got a little repetitive and there was no ending, but I understand how deadlines are. Nice work.

SaintHeiser says ...
Dec 19, 2012 @ 2:46am

I used the permission to fix some bugs and I fixed up checkpoints. Now Enemies reset after the player dies, so player can't respawn on the enemy anymore.

soupy says ...
Dec 19, 2012 @ 2:48am

Couldn't finish and so couldn't see how it tied in with the theme. I think either the theme needs to be apparent from the beginning if the game will be hard, or the game needs to be easier/shorter if the theme only shows at the end. The graphics are beautiful and so is the sound design. The repelling mechanic is also really cool and satisfying.

SaintHeiser says ...
Dec 19, 2012 @ 5:42am

Theme shows just in the middle of the game. And new mechanic appears only in second half. So repelling mechanic isn't so awesome as soul eating mechanic =)

Is game really a game, if player can beat it from first time? I think - no. I like to give player the challenge. So my games maybe not so easy. But no hardcore at the time.

jackspinoza says ...
Dec 20, 2012 @ 1:36pm

nice looking game, great palate used and a pretty accomplished entry altogether. Good work.

Robotic says ...
Dec 22, 2012 @ 8:38am

Impressive, loved the atmosphere

gameXcore says ...
Dec 22, 2012 @ 12:31pm

Very nice game overall, one small criticism, I needed to see to the baby half way through playing, so I pressed escape expecting the game to pause... is didn't =[

h.attila says ...
Dec 23, 2012 @ 8:16pm

Amazing presentation, good game mechanics, nice atmosphere.

BlackBulletIV says ...
Dec 24, 2012 @ 9:17am

The sound in combination with the lighting worked really well to create a dark atmosphere. Gameplay was pretty cool too; I would've given another star to the fun rating if it weren't for a scarcity checkpoints.

The text in the game had quite a few mistakes, but I assume English isn't your native language, so that's fine.

Jan 7, 2013 @ 5:33pm

Very nice entry! I think the positives have been pointed out well by now. :) If I had to pick a point of improvement here it would be that the color scheme is so dark that I actually could not see the deadly lights until I fiddled with my monitor settings. I likewise tried and tried to get out of shadow mode to avoid the lights but could not find a way to do this until near the very end with the shadow teleport.

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