December 14th-17th 2012 :: Theme: You are the Villain
Written in C++ using the SFML library, in Visual Studio 2010. The provided source package contains the VS2010 project file.
Inspired by old computer games, and a series of even older silent films.
Comment and criticisms appreciated.
Gluten-free!
UPDATE: Changed download link. Project itself is no different, but added a folder inside of the archive so extracting directly works properly.
Downloads and Links
Ratings
![]() | Coolness | 57% |
#97 | Theme | 3.82 |
#199 | Innovation | 3.22 |
#282 | Humor | 2.76 |
#393 | Fun | 2.79 |
#453 | Overall | 2.82 |
#501 | Graphics | 2.59 |
#517 | Mood | 2.50 |
Comments
Does not seem to work (W7/64) - the taskbar icon comes up, but nothing else happens, no window is seen and it has to be killed in task manager.
puzzle is nice, but seemed a bit buggy? I didn't try out the harder one, but one of the simple one's trigger can pull you back and make the train go opposite direction, even if I actually turned to the right direction.
The game was developed on W7/64, so that's really odd. I'll get a second computer and fire it up on a clean install and see if it works, or if I can get it to work.
A very neat game. Something it took me embarrassingly long to work out is how the signals actually function, so for future players:
Red means the train goes straight on, blue means it turns. If the train is coming at the junction from the correct direction, of course.
C++ and SFML are cross-platform, I'll try to make a GNU/Linux binary. Providing cross-platform binaries is very good...
Sadly, I don't currently have access to any means of compiling a Linux binary. Any help is appreciated!
Received a comment off-site telling me that it runs with no issues using wine.
Hmm, game started but whenever i clicked on an intersection it wouldn't change, the color only changed
Really clever idea! Took me some time to understand how the game works, but finally I managed to win :D
One thing that irked me is that the train would instantly flip 180° and go back where it just came from if I flipped an exit just before it went through. Essentially meaning every time it was about to kill the girl it instead went the wrong way.
It was a decent idea though. Fit the theme well.
Nice use of the them. Also, it's good to see a puzzle game. The ability of the hero to turn the train 180° is a bit frustrating though.
Sorry, it doesn't work in my Win7/64bit. Tried compatibility mode, but it doesn't work.
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Clever puzzle concept, could use some audio though.