December 14th-17th 2012 :: Theme: You are the Villain

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A Peril of Pauline's

by Red Mike - 48 Hour Compo Entry

Written in C++ using the SFML library, in Visual Studio 2010. The provided source package contains the VS2010 project file.

Inspired by old computer games, and a series of even older silent films.

Comment and criticisms appreciated.


UPDATE: Changed download link. Project itself is no different, but added a folder inside of the archive so extracting directly works properly.

Downloads and Links




enfyrneaux says ...
Dec 17, 2012 @ 7:15am

Clever puzzle concept, could use some audio though.

Razion says ...
Dec 17, 2012 @ 7:19am

Clever use of theme!

celeron55 says ...
Dec 17, 2012 @ 7:20am

Does not seem to work (W7/64) - the taskbar icon comes up, but nothing else happens, no window is seen and it has to be killed in task manager.

arch.jslin says ...
Dec 17, 2012 @ 7:26am

puzzle is nice, but seemed a bit buggy? I didn't try out the harder one, but one of the simple one's trigger can pull you back and make the train go opposite direction, even if I actually turned to the right direction.

Red Mike says ...
Dec 17, 2012 @ 7:26am

The game was developed on W7/64, so that's really odd. I'll get a second computer and fire it up on a clean install and see if it works, or if I can get it to work.

Sam Driver says ...
Dec 17, 2012 @ 7:32am

A very neat game. Something it took me embarrassingly long to work out is how the signals actually function, so for future players:
Red means the train goes straight on, blue means it turns. If the train is coming at the junction from the correct direction, of course.

munchor says ...
Dec 17, 2012 @ 2:16pm

C++ and SFML are cross-platform, I'll try to make a GNU/Linux binary. Providing cross-platform binaries is very good...

Red Mike says ...
Dec 17, 2012 @ 2:30pm

Sadly, I don't currently have access to any means of compiling a Linux binary. Any help is appreciated!

ParaPup says ...
Dec 17, 2012 @ 2:32pm

Indeed this was clever

Red Mike says ...
Dec 17, 2012 @ 2:58pm

Received a comment off-site telling me that it runs with no issues using wine.

Felix20 says ...
Dec 17, 2012 @ 6:31pm

Hmm, game started but whenever i clicked on an intersection it wouldn't change, the color only changed

someone says ...
Dec 17, 2012 @ 6:41pm

Neat idea. Runs fine in Wine.

TheCze says ...
Dec 17, 2012 @ 6:46pm

Very nice theme, the enemy was a bit too tough imo.

Ariake81 says ...
Dec 19, 2012 @ 5:33pm

Im gluten intolerant so this is fine for consumption :)

galman says ...
Dec 20, 2012 @ 1:16pm

Really clever idea! Took me some time to understand how the game works, but finally I managed to win :D

Alex Rose says ...
Dec 21, 2012 @ 11:22am

One thing that irked me is that the train would instantly flip 180° and go back where it just came from if I flipped an exit just before it went through. Essentially meaning every time it was about to kill the girl it instead went the wrong way.

It was a decent idea though. Fit the theme well.

ceronman says ...
Dec 28, 2012 @ 4:07pm

Nice use of the them. Also, it's good to see a puzzle game. The ability of the hero to turn the train 180° is a bit frustrating though.

jfroco says ...
Jan 7, 2013 @ 4:55pm

Sorry, it doesn't work in my Win7/64bit. Tried compatibility mode, but it doesn't work.

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